Certainly not the players, given current costs - where Steam is virtually always cheaper than elsewhere.
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Carighan@lemmy.world 5 months ago
Certainly not the players, given current costs - where Steam is virtually always cheaper than elsewhere.
Kolanaki@yiffit.net 5 months ago
If games on Steam were 30% more expensive than anywhere else, you might have had a point.
magi@lemmy.blahaj.zone 5 months ago
Nibodhika@lemmy.world 5 months ago
No it doesn’t. The price parity thing is only if you are selling the game on Steam platform, i.e. selling a steam key, it’s essentially a way to allow publishers to sell the game on their own website, without paying the 30% to steam, but don’t allow them to undercut steam entirely while still taking advantage of their platform.
Games on GoG, itch, Epic store, etc, can have any price they want, as long as they don’t give away a steam key valve doesn’t care what price you sell your game elsewhere.
This is one of the most annoying fake news out there, Valve are going above and beyond what any other store is doing, and they get bad rep from people who have never read their policy, published a game there, or talked to anyone who has.
crossmr@kbin.run 5 months ago
They do prevent you from linking to your own store within your Steam game though. Even though they don't provide a complete solution for things like microtransactions and DLC.
How it works on Steam:
For that Valve wants 30% of in-app/DLC purchases. At that point it's stripe and nothing more. Unlike standalone DLC Or expansions, these unlock purchases don't come with serving any additional content in the form of downloads.
If you make your own service to handle these transactions (with only a 3-4% transaction rate) Valve will prevent you from linking to it, or mentioning it anywhere on your page, forums or within the game itself. You need to direct players elsewhere and then mention it. Even for cross-platform games where having Steam maintain a transaction list for a portion of the users is just a needless additional layer.
stardust@lemmy.ca 5 months ago
Do they?
isthereanydeal.com/game/helldivers-2/info/
Isn’t business 101 charging as much as possible and not passing on savings to customers, and trying to capture as much high paying consumers as possible before being forced to start capturing price sensitive consumers?
Price of games that didn’t release on Steam seem to reflect that. Even games released by platform owners like Sony first party exclusives and the beloved Blizzard. Isn’t that strategy of pricing business 101 as opposed to this belief that savings pass onto consumers?
Kayana@ttrpg.network 5 months ago
As far as I know, they do - for Steam keys. If you’re selling your game through other stores, not just a Steam key, there aren’t any demands placed upon you. The OC might’ve been talking about that.
ashok36@lemmy.world 5 months ago
Yes. You understand how pricing works. The stores charge what the market will bear. That’s why games had been stuck at $60 since the 360/PS3 era.