Kolanaki@yiffit.net 5 months ago
Why is the 30% developer thing even part of a CLA of players? It literally doesn’t affect them.
Kolanaki@yiffit.net 5 months ago
Why is the 30% developer thing even part of a CLA of players? It literally doesn’t affect them.
magi@lemmy.blahaj.zone 5 months ago
Kolanaki@yiffit.net 5 months ago
If games on Steam were 30% more expensive than anywhere else, you might have had a point.
magi@lemmy.blahaj.zone 5 months ago
Nibodhika@lemmy.world 5 months ago
No it doesn’t. The price parity thing is only if you are selling the game on Steam platform, i.e. selling a steam key, it’s essentially a way to allow publishers to sell the game on their own website, without paying the 30% to steam, but don’t allow them to undercut steam entirely while still taking advantage of their platform.
Games on GoG, itch, Epic store, etc, can have any price they want, as long as they don’t give away a steam key valve doesn’t care what price you sell your game elsewhere.
This is one of the most annoying fake news out there, Valve are going above and beyond what any other store is doing, and they get bad rep from people who have never read their policy, published a game there, or talked to anyone who has.
stardust@lemmy.ca 5 months ago
Do they?
isthereanydeal.com/game/helldivers-2/info/
Isn’t business 101 charging as much as possible and not passing on savings to customers, and trying to capture as much high paying consumers as possible before being forced to start capturing price sensitive consumers?
Price of games that didn’t release on Steam seem to reflect that. Even games released by platform owners like Sony first party exclusives and the beloved Blizzard. Isn’t that strategy of pricing business 101 as opposed to this belief that savings pass onto consumers?
Carighan@lemmy.world 5 months ago
Certainly not the players, given current costs - where Steam is virtually always cheaper than elsewhere.