A heavily modded Skyrim/FO4 save with bundreds of hours on it can easily go above 200mb.
Comment on Gog will delete cloud saves more than 200MB per game after August 31st
UndercoverUlrikHD@programming.dev 5 months ago
This is one of the parts GOG are doing way worse than Steam. Even with a 1GB limit I still have do constantly remove save files from Pathfinder WotR to make it fit inside the cloud sync. 200MB is ridiculous small.
FeelzGoodMan420@eviltoast.org 5 months ago
smeg@feddit.uk 5 months ago
That’s insane, what’s making up all that data?
Daxtron2@startrek.website 5 months ago
Poor optimization of save files probably
smeg@feddit.uk 5 months ago
Must be, if there’s no real limit then why would they bother?
FeelzGoodMan420@eviltoast.org 5 months ago
Most games never hit anywhere near that, but some large open world rpgs like Skyrim track the location of every single object in the game world. Like you can drop a piece of cheese on the bottom left corner of the map, come back 500 hours later, and it’ll still be there. now imagine all of the objects you’re buying and selling and manipulating over those hundreds of hours. Now add in a shit ton of script mods and other stuff that may add even more objects. And add in all of the quest data and interaction data that gets saved etc etc, and your save file can easily hit multiple gigabytes, with each file approaching 200mb.
smeg@feddit.uk 5 months ago
It still feels like it should be orders of magnitude less. For example, if each piece of cheese has an ID number that maps to cheese, an ID for what area it’s in, three coordinates for where exactly it is, and maybe a few more variables like how much of it you’ve eaten. Each of those variables is probably only a couple of bytes, so each item is probably only 20B or so, which means that even if you interacted with a million different items and there was no compression going on then that’s still only 20MB of save data.
Kolanaki@yiffit.net 5 months ago
Variables.
smeg@feddit.uk 5 months ago
Of course! But wouldn’t it save space if these variables used zeroes instead of ones?
Aielman15@lemmy.world 5 months ago
Is it? Pathfinder seems more like the exception than the rule. I’ve got a big library on GoG and none of my games even reach a quarter of the 200 MB limit.
UndercoverUlrikHD@programming.dev 5 months ago
Should probably have been more clear that it’s extremely small for pathfinder. And since GOG is setting a global limit and they are selling pathfinder on their storefront, their global limit is too small.
HornyOnMain@fedia.io 5 months ago
I'd more argue that the game company should be finding ways to reduce their save file size. 1GB seems ludicrous, though I don't know the system enough to know the technical reasons behind that. This is still a strange business decision for GOG as they don't have the market share to move the needle, the games affected will just sell less on their store until the game company doesn't even bother with it.
UndercoverUlrikHD@programming.dev 5 months ago
While I do agree that Owlcat could do a better job with their save file system, from the point of view of the consumers it shouldn’t be their problem. If GOG sell their games and offer cloud sync, they should provide adequate amount of space. Storage is relatively cheap.
ampersandrew@lemmy.world 5 months ago
Save files have a ton of variance. They can be as small as a few KB or they can be full save states of an entire open world. Back in the mid 00s, I had save file folders that were larger than the install directory, like The Witcher and Prey (2006).
Carighan@lemmy.world 5 months ago
On Steam it’s per-game configured by the devs, no? Crypt of the Necrodancer tells me it has nearly 100GB space left, while Deep Rock Galactic says it’s capped at ~85MB.
julianh@lemm.ee 5 months ago
Yeah devs get to set the limit. (Source: am a dev w/ a game on steam)
variants@possumpat.io 5 months ago
Why would you want to set a smaller limit?
julianh@lemm.ee 5 months ago
No reason really, there’s just no point to set a super high limit if your save file is a 5kb text file.
Also valve does review the game and might not like an absurdly high limit, but I don’t know if they actually care or not.
UndercoverUlrikHD@programming.dev 5 months ago
When it’s configured by the devs they can set limit appropriate to their game’s save file. Pathfinder got massive save files (there’s even mods to try to reduce the size) compared to most other games, especially linear ones. It seems like GOG is setting a global limit