julianh
@julianh@lemm.ee
Game dev and Linux user
- Comment on Anon reflects on e-sports 2 weeks ago:
Oh neat, thanks for the explanation! That makes sense as most of my crt exposure for the past 10 years has been classroom TVs and museum exhibits.
- Comment on Anon reflects on e-sports 2 weeks ago:
Idk if it’s just me but I have pretty good hearing, so I can hear the high pitch tone CRTs make and it drives me crazy.
- Comment on How do I make an image (or video) safe to post online? 3 weeks ago:
You’re right - most media formats have support for metadata, which can include all sorts of things depending on how the image is created. For instance, most phones have an option to add location data to photos.
A lot of identifiable info like location data is usually an option you can turn off. And there are a lot of tools to remove metadata from files. A quick search brought up this, which seems fairly reputable (and open source, which is usually good for sensitive stuff like this).
- Comment on Gottem 3 weeks ago:
Make that doubly avenged science.nasa.gov/mission/dart
- Comment on Gog will delete cloud saves more than 200MB per game after August 31st 3 weeks ago:
No reason really, there’s just no point to set a super high limit if your save file is a 5kb text file.
Also valve does review the game and might not like an absurdly high limit, but I don’t know if they actually care or not.
- Comment on Gog will delete cloud saves more than 200MB per game after August 31st 3 weeks ago:
Yeah devs get to set the limit. (Source: am a dev w/ a game on steam)
- Comment on The Indie Chat & Recommendation Thread 4 weeks ago:
Distance is a criminally underrated racing platformer cyberpunk horror game. Worth it for the campaign alone IMO but there’s also multiplayer, a level editor with workshop support, two bonus campaigns, car customization, and a track generator.
- Comment on Let's discuss: Half-Life 1 month ago:
Half-Life and Portal had a huge impact on my life. In high school I was in the source modding community, so I’m probably too familiar with valve’s engines and games. I made a few mods, the most well known being hl2 classic, and it kinda got me into game development.
But needless to say, it’s a fantastic series. I had a chance to play alyx and it was nuts. It’s crazy how influential this series and its technology is on gaming as a whole.
And a fun fact: quake had a feature where level designers could make a light flicker with a pattern of brightnesses. There were some premade patterns you could select as well. These made it into the goldsrc engine, then source, then source 2 - so Alyx, Quake, HL1, HL2, Portal, Portal 2, and more have lights that flicker in the exact same way.
- Comment on Let's discuss: Half-Life 1 month ago:
The thing with pushing stuff and it moving really fast was actually a bug in the steamb release. It finally got fixed last November for the 25th anniversary update.
- Comment on Interactive Loading Screens - High Hell 1 month ago:
They’re not interactive but Spec Ops: The Line’s loading screens stick out to be. They start out as pretty standard tips and lore info, but then starts giving you stuff like the definition of ptsd, a fun fact about increasing suicide rates in the military, or just telling you you’re not a good person. Occasionally the normal loading screen is entirely replaced with a ghostly image.
- Comment on Controller help 1 month ago:
I use a switch pro controller regularly on mint, so it should work. I believe support got merged into the kernel a while back.
If not, joycond also works (although it’s a bit janky in my experience): github.com/DanielOgorchock/joycond
- Comment on What would happen if every atom on earth was to simultaneously double in size? 2 months ago:
I don’t think the propeties of semi conductors would be the biggest issue.
- Comment on every comment section 2 months ago:
You should use BSD
- Comment on temperature 3 months ago:
What is rankine?
- Comment on Games that force you to make hard choices 5 months ago:
Can’t wait for the next one, I hear it’s gonna be called Half-Life 3.
- Comment on Why doesn't valve release testing room packs? 5 months ago:
Plenty of the mods (portal stories Mel, portal reloaded) have plenty of playtesting. Valve already did most of the work with the base game, making sure the mechanics all function properly. But I think it’s just as feasible to design a good puzzle with 5 playtesters as it is with 100.
- Comment on Why doesn't valve release testing room packs? 5 months ago:
Why would they? What could they offer that the hundreds of community test chambers and mods don’t?
- Comment on What's up with Epic Games? 5 months ago:
My main issue is that Tim Sweeny has repeatedly shown that he really doesn’t know that he’s taking about when it comes to Linux and how it works. Like if you’re gonna diss something at least have valid reasons. Windows is a better gaming platform right now, but that’s only because companies like epic refuse to pay any service to it. Hopefully that changes soon.
- Comment on OLED is nice and all, but the upgrade I really want is this. 6 months ago:
If a game utilizes it properly, the haptic tech in the switch and steam controller (and I assume also the deck) can be really cool. Thumper on switch is imo the definitive edition of the game just because of how it uses the haptics. It’s way more subtle and fine-tuned then just a motor with a weight.
- Comment on If civilization continues to the year 9999, is the idea to go to year 10.000, or...? 7 months ago:
People already abbreviate to the last two digits when appropriate, so it’s not hard to imagine people doing the same for bigger numbers.
For keeping track of stuff electronically, we’re pretty much set too. 64 bit unix time will take us well over 100 billion years.
- Comment on What are some alternative to soulless videogame franchises? 7 months ago:
Thumper is the best rhythm game I’ve ever played, and it was made by two ex-harmonix employees who were disappointed by the direction of rock band and similar titles. It throws away all the wish fulfillment and commercial stuff and the result is amazing.
- Comment on Panik 8 months ago:
So is 100,000,001.
- Comment on NYCC Starfleet Academy confirmation 8 months ago:
Oh nice, I didn’t know. I should probably check it out at some point.
- Comment on NYCC Starfleet Academy confirmation 8 months ago:
I haven’t been too into the new shows but it feels like a lot of humor focused stuff. I like lower decks, but I’ve heard snw is also pretty light and now this… I know Picard exists but with that over I feel like something else needs to balance it out.
- Comment on Alright, where do I begin? 8 months ago:
The original series or next generation depending on your taste. Although be warned that TNG’s first season is rough, so if you’re not committed to watching everything, maybe pick a few episodes to try first.
Personally I watched through the entirety of TNG and then moved on to DS9, and I really enjoyed both shows. DS9 is also a direct follow up to TNG in a few ways so they make a good pair. I wouldn’t recommend watching DS9 first though since it’s so different from “normal” star trek.
- Comment on Trailer for Year Unknown - My solo indie project about exploring a very distant future. 9 months ago:
Yep, I wanted them to be easy to spot so they have lots of smooth curves in contrast to the environment, where I try to limit myself to sharp angles.
- Comment on Trailer for Year Unknown - My solo indie project about exploring a very distant future. 9 months ago:
Thanks!
- Comment on Trailer for Year Unknown - My solo indie project about exploring a very distant future. 9 months ago:
Thank you! It’s hard with story-driven games, I think there’s a reason why there aren’t trailers for books lol.
- Comment on Trailer for Year Unknown - My solo indie project about exploring a very distant future. 9 months ago:
Thanks for the wishlist! I’ve taken from a lot of stuff for this game. Naissancee (and indirectly Blame!) are the main ones in terms of aethetic. The strange liminal vibes of stuff like Inside and The Beginner’s Guide is also something I want to capture.
I don’t have a steam deck, but I’m developing on Linux so a native Linux port is a guarantee, and I’m aiming for full controller support. So it should work pretty well.
- Trailer for Year Unknown - My solo indie project about exploring a very distant future.www.youtube.com ↗Submitted 9 months ago to games@lemmy.world | 10 comments