The perception of delay is a lot larger for a single initial delay than a lot of smaller delays within the game. It’s very noticable if a game takes 20 seconds to get past the intro screens, while it is barely noticeable if a quarter of a second of delay is added to the loading between each level, even if it adds up to a lot more than the initial loading screen.
Considering that the use of 5.1 surround would be a very rare case for the target aidience, I find the choice of dropping it to be excellent to enhance the experience.
altima_neo@lemmy.zip 6 months ago
Two issues though. Sakurai was taking about how he likes the ability to jump from game to game at an arcade and jump straight into the game. But a lot of console games had you go through intros, menus, tutorials, etc. And he didn’t like that, hence why he was saying he’d rather not have an extra logo screen to click through
The second issue was that the game in question was a GameCube game. It only outputs in stereo. Surround sound wasnt a common thing in games at the time. It would have been the old school Dolby Surround/Pro Logic II encoding. Most gaming setups didn’t have surround sound receivers or sound bars yet. Also, it’s a Kirby game. The target audience wouldn’t have cared
hark@lemmy.world 6 months ago
The arcade experience is fundamentally different from the console experience. Arcade games are generally crafted to eat quarters and kick players off as soon as possible without making them feel ripped off. Jumping in and out of games is common at arcades. While it’s nice to save that couple of seconds on a console game, it’s not something that adds up a lot unless you’re jumping between games a few minutes at a time, which again, is more like an arcade and doesn’t make as much sense in a console gaming context because you generally have a better idea of what games you own and want to play.
As for the second issue, if it was a feature that wasn’t worthwhile and that nobody cared about, then why was he considering it in the first place? There are many technical details in games that exist that casual players don’t pay attention to, but subconsciously would enjoy. Surround sound adds quite a bit to a racing game, considering that the entire game is about racing against other characters that are positioned all around you.