Most households have a TV with TV speakers, only capable of L/R. Why pay money and have people sit through a corporate short film for a feature most won’t use?
Most households have a TV with TV speakers, only capable of L/R. Why pay money and have people sit through a corporate short film for a feature most won’t use?
RightHandOfIkaros@lemmy.world 6 months ago
Its two seconds for the benefit of 5.1, so the people.that have it can benefit.
missingno@kbin.social 6 months ago
Bear in mind that Kirby Air Ride came out in 2003, on a console that's only meant to be hooked up to CRTs. How many users back then do you think would've had access to this feature in the first place? Or would still be playing this game if/when they upgrade later?
RightHandOfIkaros@lemmy.world 6 months ago
It was uncommon, but not so uncommon that it didn’t warrant being added to the game. Especially when Dolby was handing out licenses like candy apparently. I would imagine it was cheap to get a license, and would make some sense why Air Ride wouldn’t have it. Air Ride is my favorite Kirby game, but even I recognize that Air Ride is probably one of the lowest budget Kirby games.
englislanguage@lemmy.sdf.org 6 months ago
That sounds a bit as if you were saying: The plebs shall wait for the joy of the wealthy.
theareciboincident@lemmy.dbzer0.com 6 months ago
The problem people have with your argument is not the existence of 5.1 surround sound.
Nor is it that the vast majority of households can’t afford a properly tuned surround sound setup instead of haphazardly throwing speakers around which arguably creates a worse experience than stereo.
It’s that the Dolby implementation requires publishers to license it and pay for an unstoppable ad that plays before every session, while benefitting only the petit bourgeois.
Notice how you reverted so quickly to your capitalist brainwashing. May be a good inspiration to see what other ideologies have been implanted into you.
RightHandOfIkaros@lemmy.world 6 months ago
It is two seconds.
morphballganon@lemmy.world 6 months ago
Per use.
I strongly prefer 0 seconds.
Signtist@lemm.ee 6 months ago
Negative change worms it’s way in through small defeats. The first DLC’s were a small price for a lot of content, the first YouTube ads were only a single ad that was just a few seconds long, the first video game preorders came with amazing rewards, etc. When you allow for 2 seconds, then what’s 3 seconds? What’s 4, 5, 6? What’s 30 seconds? What’s 2 minutes? We’ve seen examples of this all throughout capitalism’s history; to ignore them is, well, ignorant.
essteeyou@lemmy.world 6 months ago
Not only is it just 2 seconds, but it’s 2 seconds while the game is no doubt being loaded into memory while it plays anyway.
This is like whining about the Pixar animation that plays before all of their movies (for much longer than 2 seconds).
hoshikarakitaridia@lemmy.world 6 months ago
So many assumptions here.
Let me refute them through educated guesses.
BorgDrone@lemmy.one 6 months ago
So because some people have a crappy home theater setup everyone should have a crappy experience?
grrgyle@slrpnk.net 6 months ago
Hey my setup’s great, I just don’t need 5.1 surround sound that bad
bitfucker@programming.dev 6 months ago
From the pareto principle it can be said that if the cost for adding a feature for the little percentage of users is quite high, it is not worth it.
Emerald@lemmy.world 6 months ago
Who games on a 5.1 surround setup?