there are plenty of modern games without micropayments, play smaller indie titles.
Comment on Gameplay mechanics were also a lot better with more replayability.
menemen@lemmy.world 5 months ago
Maybe I am old, but having no micro-payment bullshit is what made gaming better.
Swedneck@discuss.tchncs.de 5 months ago
Blackmist@feddit.uk 5 months ago
Or indeed some bigger games not from shitty publishers.
God of War, for example. A lot of Sony’s exclusives (and many are now on PC) are completely MTX-free. Even EA’s It Takes Two was free of them.
The issue is that they don’t make the return on investment that an exploitative multiplayer game does. So the big publishers prefer to make those.
Pika@sh.itjust.works 5 months ago
It takes two is actually one step further, only one player had to own the game. It takes two had what was called a friend passed which as long as you weren’t the host of the game allowed you to play with any other player that had already purchased the game. So despite the fact that it was forced Co-op either split screen or online, only one player had to actually buy the game.
In this day and age it blew me away when I learned that because it’s just unheard of now.
smeg@feddit.uk 5 months ago
Never been to an arcade, eh?
menemen@lemmy.world 5 months ago
Yeah, but Arcades are Arcades.
smeg@feddit.uk 5 months ago
My point is that they are representative of how gaming used to be. Good on Germany for treating addiction-based money-extractors as what they are though!
uienia@lemmy.world 5 months ago
Not really a microtransactipn as much as a leasing payment
smeg@feddit.uk 5 months ago
I’d say they’re both microtransactions, just one is full-on pay-to-play
Cocodapuf@lemmy.world 5 months ago
You could buy most of those games for console though…
Honytawk@lemmy.zip 5 months ago
The cheap downgraded version, yes
smeg@feddit.uk 5 months ago
Not before consoles existed you couldn’t!