Cocodapuf
@Cocodapuf@lemmy.world
- Comment on Are there any good casual/low-stress mobile games that aren't filled with microtransactions? 1 day ago:
I had nearly given up looking for good mobile games when I remembered that emulators exist. Nintendo DS games map pretty well to a smart phone, there are some games that use entirely touch controls. I’m using the MelonDS emulator and I’ve mostly been playing advanced wars: days of ruin and puzzle quest 2. Puzzle quest is pretty excellent and chill by the way.
- Comment on Ant smell 4 weeks ago:
Right, but I legitimately love the taste of coffee now. Am I wrong? I know I didn’t like it as a kid, but does that mean I was correct to not like it then or correct to like it now?
I don’t know, but my instinct is that being able to enjoy the flavor of coffee is a real benefit. For instance, I can taste the nuance of coffee flavor in tiramisu. Without gaining an appreciation for coffee flavor, many foods that use that flavor would just taste bad.
- Comment on New Details on Valve's New Game 'Deadlock' - Insider Gaming 5 weeks ago:
Ah, I see now that you said “as a non moba player”. I missed that. I thought you meant that for someone who likes MOBAs, it was disappointing, so I was curious as to why.
But yeah, I don’t like them either, so it’s disappointing to me too. Too many heroes for me, give me a multiplayer game with character customization or 5 classes, but not 100 heroes.
- Comment on New Details on Valve's New Game 'Deadlock' - Insider Gaming 5 weeks ago:
Because this might mean abandoning dota? Or because you’re just not all that into what you’re seeing?
This sounds to me like it’s going to be more like overwatch than like dota, so I expect that’s really what they’re trying to compete with.
- Comment on Stellaris gets a DLC about AI that features AI-created voices, director insists it's 'ethical' and 'we're pretty good at exploring dystopian sci-fi and don't want to end up there ourselves' 1 month ago:
That said, this choice wasn’t actually a problem right?
I mean this game doesn’t use voice actors normally. If they used ai voice actors for this update only to represent the ai characters… isn’t that just appropriate?
Previously all characters in this game were represented only by text, so literally nobody is being replaced here.
Another way to think about it would be via representation. We get worked up when an ethnic character on screen is played by a different ethnicity, an actor in blackface for example. And in that vein using ai for organic characters could be seen as offensive, but using ai for ai characters would not. In contrast could we see using human voices for ai characters to be insensitive? That may sound far fetched, but this is sci-fi, the ai characters in the game are fully sentient and in their fictional universe would have rights, the whole point is to make the player think about what that means.
Well I guess I have my takeaway, I may consider boycotting any game that uses human actors for ai characters. Just get an ai actor… seriously.
- Comment on Helldivers 2 Players Express Frustration On Steam As It Will Soon Require A PSN Account 1 month ago:
So every company you give info to is responsible to catch every one of your lies? That sounds hard.
- Comment on Helldivers 2 Players Express Frustration On Steam As It Will Soon Require A PSN Account 1 month ago:
That’s probably a good thing. I generally put different information into every service. If you keep track of who you told what, you can use that information later. If you receive spam from somewhere random, but they use the name you gave Sony, you can say “oh so Sony sold my data to you…”
- Comment on Take-Two Interactive shuts down the Studios behind Kerbal Space Program and Rollerdrome 1 month ago:
It’s absolutely not “hot garbage”, but it’s definitely not done.
- Comment on The Way Forward, an update from the team behind Cities: Skylines 2 months ago:
Hah, yeah I also played cyberpunk quite recently. I really liked it for the most part, I’m considering playing it again with a totally different build.
Yeah, I saw some early gameplay videos from that cyberpunk… I think it has indeed come a very long way.
- Comment on The Way Forward, an update from the team behind Cities: Skylines 2 months ago:
I do wait, and the publishers don’t get away with selling me unfinished games. It’s great.
I wait at least a month for any game, 8 months for a Bethesda game.
- Comment on Gameplay mechanics were also a lot better with more replayability. 2 months ago:
I just don’t see how games that don’t meet QA requirements and subsequently aren’t shelved are in any way comparable to every game on the market today…
I mean I never had to encounter those bugs, games that weren’t shelved didn’t exist in any meaningful way because nobody spent money on them. But nearly every game I buy and play today has serious bugs on day 1 (and many still have them on day 300). That feels like a different paradigm to me.
- Comment on Gameplay mechanics were also a lot better with more replayability. 2 months ago:
A boy and his blob! That was a great game! But it did not hold your hand at all, you had to figure out what every different jerky bean did to your blob. It was a good enough game that there was a modern remake I think it’s on Nintendo virtual console.
But yeah, that was a legitimately hard game for a kid.
- Comment on Gameplay mechanics were also a lot better with more replayability. 2 months ago:
I don’t agree with that first point at all. Games were not all that buggy, It’s orders of magnitude better than it is now.
- Comment on Gameplay mechanics were also a lot better with more replayability. 2 months ago:
a few were deliberately designed to have unsolvable moments without either having the official strategy guide or at least a friend who had it who could tell you.
So you have an example?
I knew kids that bought strategy guides, I worked at a game shop that sold strategy guides, and as far as I could tell they were for chumps. Who has more money than creativity.
- Comment on Gameplay mechanics were also a lot better with more replayability. 2 months ago:
You could buy most of those games for console though…
- Comment on Gameplay mechanics were also a lot better with more replayability. 2 months ago:
That happened like, 6 times.
I can literally only think of a handful of games that had serious bugs.
There was that ninja turtles game for nes with the impossible jump, there was enter the matrix for PS2/xbox that was completely not done. There were a few games that were poorly conceived in the first place like ET for Atari…
But yeah, what else had serious bugs?
- Comment on Looking for emotional game recommendations 3 months ago:
I started playing this game about a month after my dad died of cancer, I had to just nope out entirely. I could dig my teeth into Stellaris or build a flying guitar in Kerbal space program, but I couldn’t handle To the Moon or Firewatch.
Oh hey, there’s a recommendation, play Firewatch, it’s got some big feelings too.
- Comment on Looking for emotional game recommendations 3 months ago:
But not even a mention of everyone’s favorite character, Kenny?
Kenny will remember that.
- Comment on Looking for emotional game recommendations 3 months ago:
A thousand times, this.
Playing the walking dead games made me finally realize what the zombie genre is really all about. Zombie apocalypses are really a metaphor for the experience of life, In the end death takes everyone, in a zombie apocalypse it’s just accelerated. But death is a reality we all face, there’s no escaping it, there’s no running from it, there’s no outsmarting it; eventually you slip up or maybe you’re careful and responsible the whole way through, it actually doesn’t matter, you’ll still die in the end. What does matter are the choices you make along the way, the people’s lives that you touch, the world you can either leave better than you found it, or worse.
- Comment on Epic is giving away 17 games as part of its holiday sale 6 months ago:
Did someone say “bribes”? I take bribes!
- Comment on Hardspace: Shipbreaker now on GOG 7 months ago:
I like to describe this game as “reverse kerbal space program”. In ksp you build spaceships piece by piece and fly them around. In shipbreaker you disassemble spaceships piece by piece and then don’t fly them around.
I really love both of those games! I say grab shipbreaker now if you haven’t played it yet!
- Comment on The Talos Principle 2 | Demo on Steam Available Now 8 months ago:
Looking forward to playing the sequel. Also, the original is $3 on Steam right now!
Hey, thanks for the tip! I totally just figured this to a couple of my friends.