As a lifelong Zelda fan, I’ve never cared much for the stories of Zelda games anyways. Like Mario games, they’re always incredibly simple placeholders that boil down to “princess gone, defeat evil that took her”. These games got their start when that was the only story that you could fit on the cartridge anyways, so I could see why Nintendo would want to keep that spirit alive.
Plus, in an open world game, is story really that important? I’d rather have the excellent gameplay of TOTK than something like Red Dead 2 which is a great story with excruciatingly boring gameplay.
Kolanaki@yiffit.net 8 months ago
The story’s been basically the same since the first game anyway: Gannon bad. Zelda missing. Kill Gannon; rescue Zelda. Oh and there’s maybe a triangle to find depending on the game.
dandroid@sh.itjust.works 8 months ago
You haven’t had to rescue Zelda much in the past 25 years.
In Ocarina of Time, Zelda was a badass ninja warrior that was constantly helping you.
In Majora’s Mask, Zelda didn’t appear.
In Wind Waker, Zelda was the leader of a gang of pirates. She had their respect and undying loyalty despite all being twice her size, because of he toughness and bravery. IIRC she actually kills Gannon in this one by bouncing an arrow off Link’s shield.
I don’t remember Twilight Princess enough to speak on that one, tbh.
In BotW, Zelda is fighting Gannon for 100 years (!!!) to buy time while Link sleeps and then later cooks food in his underwear.
In TotK, Zelda makes the ultimate sacrifice, trading her humanity to give Link a chance to beat Ganondorf. She makes herself immortal, but trades away her individuality and ability to think. She spends eternity crying because of what she lost to give Hyrule hope. I think she’s particularly brave in this one.
Zelda has not been a damsel in distress for a very, very long time. Both Zelda and Link play critical roles in saving Hyrule. Their roles are just different. Link saves Hyrule with a sword. Zelda saves Hyrule in other ways. Their roles are different but equally necessary.
Kolanaki@yiffit.net 8 months ago
And is then captured by cannon and you must save her from the castle at the very end.
And she is kidnapped at some point in the game, and you must rescue her.
Like Link to the Past, OOT and WW: Shes kidnapped toward the end by Ganon, and you must rescue her.
Zelda is literally trapped in a crystal and must be rescued by killing Demise.
Like Skyward Sword, Zelda is trapped as energy in a constant battle to keep Ganon at bay. Since she comes back in TOTK, you obviously rescued her.
I haven’t beat the whole game yet, but either it’s the only one where you don’t rescue Zelda, or Link finds a way to turn her back to normal.
almar_quigley@lemmy.world 8 months ago
Definitely true. But I liked the renditions from the last two 3d games before BOTW. It’s just the gameplay that was rough in those. The next round needs to put the two together.
cyberic@discuss.tchncs.de 8 months ago
Agreed Link between worlds had some great ideas in it