They’re still under Take Two. If they wanted it to be BioShock proper, it would be. Personally, I loved Infinite.
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avater@lemmy.world 8 months ago
so Bioshock in Space without the original licence or story? I think I’ll pass on this. Bioshock 1 was lightning in a bottle and an amazing game but the rest of the series was never able to reach the same heights and Infinite was really bad in my oppinion so that even the story and the scenery couldn’t save it for me.
ampersandrew@lemmy.world 8 months ago
catloaf@lemm.ee 8 months ago
Wasn’t Prey basically BioShock in space? It felt like that to me (at least the first level I bumbled through before the game crashed and I gave up).
gerbler@lemmy.world 8 months ago
Prey should have been called Neuroshock. Yes it’s basically bioshock in space. Even down to the wrench.
I slept on Prey for ages and eventually worked up the motivation to play past the intro and it was such an experience I immediately did a second playthrough. It’s legitimately one of my favourite games. Heartbreaking that it didn’t perform well.
ampersandrew@lemmy.world 8 months ago
How long until you get out of the section with mimic enemies? Because when that game launched, that was all I saw in footage of the opening hours, and I wasn’t interested in that.
gerbler@lemmy.world 8 months ago
The mimics are there throughout the entire game. However about 1-2 hours in you get a piece of equipment that lets you detect shapeshifted mimics before you get close. You start encountering non-mimics pretty early on though. Once you get out into the lobby you get some variety in enemies which is pretty early on.
p03locke@lemmy.dbzer0.com 8 months ago
Prey is worth playing all the way through.
glimse@lemmy.world 8 months ago
I thought infinite was the best one
anarchyrabbit@lemmy.world 8 months ago
Infinite was fucking great. I remeber feeling really immersed in the game and the story. It had super weird and dark theme which had me gripped. Oh Booker and Elizabeth, I miss you.
glimse@lemmy.world 8 months ago
I was very very surprised to have a companion that wasn’t obnoxious to escort.
p03locke@lemmy.dbzer0.com 8 months ago
People seem to forget that Elizabeth was one of the first companions in video game history where she wasn’t this immediate liability that you had to protect harder than protecting yourself. It was a excellent gameplay choice to make her invincible, so you could focus on Booker’s own health and the enemies, but she was also useful, tossing you items and finding rifts to open. Even her interactions made it felt like she was a proper companion and not this misogynistic damsel-in-distress stereotype.
avater@lemmy.world 8 months ago
Most people seem to like the third one, which I never understood.
pycorax@lemmy.world 8 months ago
Having played both, I can’t say I understand the differences here. Do you mind elaborating? I found Elisabeth a lot more helpful than Elie and to be honest, I can’t remember Elie having any impact on my gameplay off the top of my head.
avater@lemmy.world 8 months ago
Quiet the opposite for me. Have in mind I played it on the PS3 so its been a long while, but I remember that the enemys blatantly ignored her, that she did not fight at all and she constantly gave you ammo or health so it made the whole game pretty easy. Elli on the other hand was really grounded in the gameplay, the animations, she fought back and also got attacked by the enemy. I just found her much more useful and real and I remember that I was quiet shocked about the Elisabeth’s basic AI in Infinite