And as a result, the vast majority of games didn’t have game-breaking bugs at launch, unlike today.
Comment on What a feeling that was
answersplease77@lemmy.world 8 months ago
You also just have to cope with whatever broken glitches there are in the game and find a way around them because aint no patch no hotfix no nothing is coming to save you
samus12345@lemmy.world 8 months ago
setsneedtofeed@lemmy.world 8 months ago
I think this view has heavy survivorship bias. There were many broken or heavily bugged games shipped.
samus12345@lemmy.world 8 months ago
Survivorship bias doesn’t make sense in this context, because I actually lived then and played hundreds of games. Plenty were buggy as hell (notice I said game-breaking bugs specifically), but none were unplayable (well, not because of bugs anyway). I hear Battletoads on NES was uncompleteable 2 player, but my brother and I never made it to level 11 together to find out.
FMT99@lemmy.world 8 months ago
Games were also limited to “See if you can jump over this wall! Now see if you can do it again in a different color!”
deathbird@mander.xyz 8 months ago
Actually true. The number of (S)NES games with game-breaking bugs was near-zero. Probably because they couldn’t just patch them later.
TheKingBee@lemmy.world 8 months ago
Tell me you never bought ultima 3 without telling me you bought ultima 3…
setsneedtofeed@lemmy.world 8 months ago
It actually wasn’t uncommon for post-launch patches to be applied to later printings of games. A lot of start screens will have the version number of the game on them somewhere, so that you can tell. This is something we forget about since digital copies of older games tend to default to being the latest printed version.
Misconduct@startrek.website 8 months ago
We forget about it because it wasn’t remotely helpful at the time if you got a bored version