it is already partially implemented for local network transfers.
Oha@feddit.de 11 months ago
Steam would profit from integrating something like the bittorrent protocol for downloads imo
mates1500@lemmy.world 11 months ago
redcalcium@lemmy.institute 11 months ago
They do have such system, but only works for clients in the same lan.
cumcum69@lemmy.world 11 months ago
I’ve often wondered if this works if you use a VPN or not?
BlackRose@slrpnk.net 11 months ago
Blizzard’s Downloader used torrents.
Appoxo@lemmy.dbzer0.com 11 months ago
Thank you and please not. I value my upload for myself. At best make it an opt-in!
motor_spirit@lemmy.world 11 months ago
It’s typically a soft switch in the config for capable clients.
Obsession@lemmy.world 11 months ago
Off the top of my head, I know Windows Update and the Battle.net launcher both do this
MeanEYE@lemmy.world 11 months ago
And on Windows it’s so poorly implemented they had to reserve 20% of bandwidth for updates being uploaded and downloaded and you don’t get a choice on that. So when Windows is sharing its updates your internet access suffers.
Trainguyrom@reddthat.com 11 months ago
Jokes on windows, my WiFi is just funky enough that transfers between devices on LAN run like dogshit so it gives up before it even starts!
…I really need to invest the time into finding & implementing a better network solution
MeanEYE@lemmy.world 10 months ago
Go with old 10BASE2 network topology. Nothing beats 1Mbps which might randomly stop working due to missing terminator somewhere in the network.
SoaringDE@feddit.de 11 months ago
Do you have any source or article about this? I’d love to hear more about this.
CataclysmZA@lemmy.world 11 months ago
Microsoft’s implementation of the feature is called Windows Update Delivery Optimization.
…microsoft.com/…/windows-update-delivery-optimiza…
Here’s a short optimisation guide: ctrl.blog/…/windows-delivery-optimization.html
Fundamentally it’s not like the Bittorrent protocol, even though there are similar behaviours and the result is the same. Microsoft retains the ability to stop the network from seeding updates and has ways of only targeting specific supported configurations to receive new updates.
SpermGoobler@lemmy.blue 11 months ago
While true, us asymmetric broadband customers (where my upload is 1/10th my download) are grateful this is not the case:D
loutr@sh.itjust.works 11 months ago
It could be opt-in with rewards for toggling it on.
merthyr1831@lemmy.world 11 months ago
Not to be a crypto bro but this is the kind of thing that cryptocurrency could be really good for. I mean that or just credit for games because maybe giving people an easier way to money launder on steam isnt a good idea
Marsupial@quokk.au 11 months ago
Why would we need crypto for this at all?
Steam already has a “currency” they could reward customers in, they don’t need to make it something needlessly more technical for zero benefit.
Carighan@lemmy.world 11 months ago
No, it really would not be. As every time someone tries to pretend cryptocurrency is good for something, what you describe is more easily, more readily and more reliable solved without cryptocurrency.
As you say, just getting Steam wallet credits or, if we want to go full better-than-the-crypto-way, fiat currency, would work much much better.
Restaldt@lemmy.world 11 months ago
Isnt that somewhat what filecoin was supposed to be used for
Sigh_Bafanada@lemmy.world 8 months ago
I actually like cryptocurrency and think it has many good use cases, but this is not one of them. Crypto is designed for trustless, decentralized systems. Steam is centralized, so there’s no need for that trustless economy.
If there were ever a similar library which was open source and run by the people, then potentially crypto would be viable for that system, but for Steam it’s simply unnecessary.
Oha@feddit.de 11 months ago
didnt think of that