It was $50 before that and as high as $90 before that. $60 is kind of arbitrary, honestly.
Let it be my
$80$59,99 of the game to do with as I want.
Never forget, never forgive.
ampersandrew@lemmy.world 3 weeks ago
Shellofbiomatter@lemmus.org 3 weeks ago
Yeah, but it suffices as a line in the sand. We could probably use horse armor as well, but that’s even more arbitrary.
Salamanderwizard@lemmy.world 3 weeks ago
If the game is honestly updated with effort and hard work I will pay $80.
I clean air bnbs, houses, condos, and all that for a living. I don’t do shit for less than $100.
I get folks gotta eat. But if you want my money for your product, it better be that good dick shit. It better be high quality and ducking finished. Not this “oh here’s we got updates coming, the game is has a roadmap.”
Like motherfucker the game can’t drive it doesn’t need a road map, it’s need to be finished.
Wanna release the unfinished version? $20. But give me user support, working graphics, good multi if it’s that game, all the bells and whistles and I’ll pay $80 if you show me you goddamn actually care for the thing you are making.
Show me the love for your product/art/work and I will gladly give you money to support you for doing something you care about. And I mean even the ceos. Have some goddamn integrity and humility for fucking once.
Sorry to rant.
Shellofbiomatter@lemmus.org 3 weeks ago
No need to apologize for ranting, rant on.
TheRealKuni@piefed.social 3 weeks ago
$60 in 2007 is a bit under $100 now in terms of purchasing power. Games have essentially gone down in price.
Shellofbiomatter@lemmus.org 3 weeks ago
Yes, but that’s just finding justifications for publisher who use every possible opportunity to screw us over at every opportunity while delivering shittier products every year.
No need to run free PR for them, corpos have whole departments for that. Fuck em, use the same mentality corpos use towards us, show them no mercy or forgiveness. Treat corpos with the contempt they deserve.
architect@thelemmy.club 3 weeks ago
Why would you ever buy anything from a corporation like that?! They sent selling you food. This is pathetic. Gamers are pathetic.
Shellofbiomatter@lemmus.org 3 weeks ago
We shouldn’t, that’s the point. Most, probably all AAA companies should crash and burn.
charokol@lemmy.world 3 weeks ago
Nintendo 64 games cost like $60-$80 back in the late 90s.
atomicbocks@sh.itjust.works 3 weeks ago
They were also complicated circuit boards with full color manuals and box graphics, none of which is in digital nor the overhead of the creation thereof.
SeductiveTortoise@piefed.social 3 weeks ago
And they could not be patched later, so the testing was absolutely bonkers.
hawgietonight@lemmy.world 3 weeks ago
The perceived value back then was not having to pluck down 25c every time you played at the arcade. So even if the price was high it seemed cheap in the long run.
acosmichippo@lemmy.world 3 weeks ago
they also didn’t sell nearly as many copies.
Bronzebeard@lemmy.zip 3 weeks ago
The big blockbusters do. Most games don’t make back their development cost.
Shellofbiomatter@lemmus.org 3 weeks ago
Yeah fair it is arbitrary, but the line in the sand must be drawn somewhere. So coming from PC platform and 59,99 being the agreed upon number for probably decade or more is a good enough arbitrary point to use as a line in the sand.
artyom@piefed.social 3 weeks ago
There shouldn’t be an arbitrary “line in the sand” for games. Just like there shouldn’t be for any other product. Because products are not all the same. Some games might take an hour to beat and others have endless replayability and it shouldn’t be expected that these all cost the same.
Shellofbiomatter@lemmus.org 3 weeks ago
No, there most definitely should, there should be a line or set point for everything. A point from which onward one no longer accepts any further abuse.
Yes sure we can have discussion on where that line stands with gaming, but there most definitely should be one and that should be upheld or else we do get current climate of AAA games riddled with mtx, psychological manipulation, getting more expensive yearly, no longer any long term guarantees either, while gameplay, story and performance quality dropping as well.
Without a set point or line, corporations wil keep on pushing the boundaries every single year as we keep allowing it.
hzl@piefed.blahaj.zone 3 weeks ago
You’re aware of the concept of inflation, no?
Shellofbiomatter@lemmus.org 3 weeks ago
Are you aware of how much gaming has increased in popularity? Already this should cover the difference inflation makes over the years. When we add in profit form micro transactions and the only reason left to increase prices is greed.
artwork@lemmy.world 3 weeks ago
Indeed… and I never understood the comments against prices set for monetary support calculated for the time and work and effort done for a mirracle to share and support in hope…