If the game is honestly updated with effort and hard work I will pay $80.
I clean air bnbs, houses, condos, and all that for a living. I don’t do shit for less than $100.
I get folks gotta eat. But if you want my money for your product, it better be that good dick shit. It better be high quality and ducking finished. Not this “oh here’s we got updates coming, the game is has a roadmap.”
Like motherfucker the game can’t drive it doesn’t need a road map, it’s need to be finished.
Wanna release the unfinished version? $20. But give me user support, working graphics, good multi if it’s that game, all the bells and whistles and I’ll pay $80 if you show me you goddamn actually care for the thing you are making.
Show me the love for your product/art/work and I will gladly give you money to support you for doing something you care about. And I mean even the ceos. Have some goddamn integrity and humility for fucking once.
Sorry to rant.
charokol@lemmy.world 20 hours ago
Nintendo 64 games cost like $60-$80 back in the late 90s.
atomicbocks@sh.itjust.works 16 hours ago
They were also complicated circuit boards with full color manuals and box graphics, none of which is in digital nor the overhead of the creation thereof.
SeductiveTortoise@piefed.social 13 hours ago
And they could not be patched later, so the testing was absolutely bonkers.
hawgietonight@lemmy.world 18 hours ago
The perceived value back then was not having to pluck down 25c every time you played at the arcade. So even if the price was high it seemed cheap in the long run.
acosmichippo@lemmy.world 16 hours ago
they also didn’t sell nearly as many copies.
Shellofbiomatter@lemmus.org 19 hours ago
Yeah fair it is arbitrary, but the line in the sand must be drawn somewhere. So coming from PC platform and 59,99 being the agreed upon number for probably decade or more is a good enough arbitrary point to use as a line in the sand.
artyom@piefed.social 18 hours ago
There shouldn’t be an arbitrary “line in the sand” for games. Just like there shouldn’t be for any other product. Because products are not all the same. Some games might take an hour to beat and others have endless replayability and it shouldn’t be expected that these all cost the same.
Shellofbiomatter@lemmus.org 17 hours ago
No, there most definitely should, there should be a line or set point for everything. A point from which onward one no longer accepts any further abuse.
Yes sure we can have discussion on where that line stands with gaming, but there most definitely should be one and that should be upheld or else we do get current climate of AAA games riddled with mtx, psychological manipulation, getting more expensive yearly, no longer any long term guarantees either, while gameplay, story and performance quality dropping as well.
Without a set point or line, corporations wil keep on pushing the boundaries every single year as we keep allowing it.
hzl@piefed.blahaj.zone 17 hours ago
You’re aware of the concept of inflation, no?
Shellofbiomatter@lemmus.org 17 hours ago
Are you aware of how much gaming has increased in popularity? Already this should cover the difference inflation makes over the years. When we add in profit form micro transactions and the only reason left to increase prices is greed.
artwork@lemmy.world 19 hours ago
Indeed… and I never understood the comments against prices set for monetary support calculated for the time and work and effort done for a mirracle to share and support in hope…