This is just not the case. There are many reasons to have a centralized model, especially for a small studio who has to focus their efforts.
If you want to have a ladder, a matchmaking system, unlockable content, or even just to guarantee a smooth user experience, then you need the server to run on your own trusted hardware.
Literally no MMO could work without a centralized model. Destiny relies on this. Every competitive shooter, or extraction shooter relies on this.
And when you’re a small studio, and you have “support the server that won’t be distributed publicly” and “support the server that will be distributed publicly”, one of those requires an order of magnitude more effort just for validation. When you have to crunch for a deadline, sorry, the primary user experience is going to get priority.
They are doing voluntarily what I want a Stop Killing Games initiative to require from all studios: just ensure the game continues to work.
Hopefully their next project isn’t built with the same naivety.
You understand they’re going out of business, right?
Alatarius@lemmy.dbzer0.com 4 days ago
You are correct, and to expand upon that, it also shows they learned from their mistake and are trying to make good on that implied promise 🤞
ampersandrew@lemmy.world 4 days ago
It shows that they’re trying to keep the game in a state where they’re spending no money and still potentially making money, but that may not be mutually exclusive with what you said.
Goodeye8@piefed.social 4 days ago
They’re spending a lot of resources to get the game to a state where they wouldn’t need to spend money on it. I’d be surprised if they recouped those costs.
Doc_Crankenstein@slrpnk.net 4 days ago
Studio is shut down anyways. They are literally just leaving their legacy alive instead of allowing it to be buried with them. I don’t think any costs are gonna be recouped.