I also came to recommend this, I have played a lot of the game. Same exploration and basic leveling mechanics, similar balance of silly humor and serious story, really fun underrated game
Comment on I still can't get over Skyrim. Are there any games that can replace it?
slumberling@sh.itjust.works 2 days ago
Tainted Grail: The Fall of Avalon is on sale on Steam right now. I’ve only played through the prologue, but it seems pretty good so far.
danciestlobster@lemmy.zip 2 days ago
Mac@mander.xyz 2 days ago
Grab the DLC too or no?
Doc_Crankenstein@slrpnk.net 1 day ago
Yes. Is good stuff.
axh@lemmy.world 2 days ago
Looks interesting, anyone knows if it can run on Linux?
zod000@lemmy.dbzer0.com 2 days ago
Yes, I beat it and only played in Linux.
Cethin@lemmy.zip 1 day ago
Protondb.com is your friend, but also essentially everything can that isn’t multiplayer, and most of that can as long as it isn’t from EA or China.
PonyOfWar@pawb.social 2 days ago
I was about to recommend this too. Probably the closest thing to Elder Scrolls that isn’t actually Elder Scrolls or a mod. Excellent game, and quite an impressive achievement considering they had nowhere near the budget of a Bethesda game.
makyo@lemmy.world 2 days ago
I am curious about this one - what’s combat like? I’m pretty picky when it comes to mechanics.
buttmasterflex@piefed.social 2 days ago
Somewhat similar to Skyrim combat with the addition of parrying, dodging, and quick-swap hotkey consumables like potions, throwable potions (called splashes), throwing knives, food, and weapon oils (flame, frost, poison). I think magic combat is much better than Skyrim. Spells have light and heavy attack options, and you can wield any combination of spells and weapons (other than if you have a 2 handed weapon). You can have up to 4 sets of magic and/or weapons in your inventory slots to quickly swap between. Stealth combat is more difficult than Skyrim. Sneaking close to enemies requires more situational awareness, and the stealth skills aren’t as overpowered as Skyrim.
stringere@sh.itjust.works 2 days ago
Shoots arrows.
Crouches.
Shoots arrows.
Crouches.
Shoots arrows.
Crouches.
Cethin@lemmy.zip 1 day ago
It’s very Souls-inspired, but (as someone who has played a good number of souls games) it’s done fairly poorly. It’s still far more interactive than TES games, but it’s clunky. It’s not bad, just bad compared to the Souls games, which are particularly good, but the rest of the game is quite different from a souls game. It’s basically if you take the bonfires and combat system from a souls game and stick it in a narrative focused RPG.
makyo@lemmy.world 1 day ago
Hm as someone who holds Fromsoft mechanics as the standard for gaming it sounds like this might be a game I’ll either love or I’ll hate. Definitely love the idea of having the rest of the game different from Soulslikes. But if combat isn’t tight it’s likely I’ll bounce off of it or slog through just to see the end. I could hardly get myself to finish Witcher 3 even though I loved everything about it except the combat.
LostCarcosan@lemmy.today 1 day ago
In addition to what everyone else said, the summons are pretty cool, as well. You can summon multiples of a creature as well as direct them all to attack a specific enemy if there’s one fucker in a group that needs a jumping, and you can consume your summoned creatures to regain mana (or health, it’s been a while since I played last and I can’t remember exactly.)
There’s also a spell that causes targets to explode into cheese. And it works on your summons. So, infinite cheese is neat, I suppose
makyo@lemmy.world 1 day ago
Ha cheese explosion sounds like the kind of lunacy I appreciate in a game. That could be all I need to know to give it a shot.
aGlassDarkly@piefed.zip 2 days ago
A bit absurd, in my limited experience. I did a bow with a one-handed rapier-like sword and a parrying dagger in my one playthrough so far. The bow was irritating to aim and arrow flight seems weirdly inconsistent on distance, but when it lands it’s about as overpowered as sneak archery in Skyrim.
The parrying is similarly strong — enemies could kill me if I wasn’t paying attention, but you can parry the majority of attacks, including things that seem impossible, like parrying a bear biting you, and the parrying dagger’s window is overly forgiving and overly spammable to the point that I had to stop myself from using it sometimes. I think parrying with other weapons is less silly, but I didn’t mess with them enough.
I also didn’t try the magic, so someone else can pick that part up, but it looked pretty extensive.
Mika@piefed.ca 2 days ago
On hard difficulty, it feels like soulslike / tes mixup. The combat is dynamic and most enemies of your level would hit hard, but blocks, dodges and dashes are there.
But on the other hand, more things can be improved with gear and level to absurd proportions, like improve iframes on dodge or extend parry window to like more than half a sec.