Epic doesn’t think its a problem. Epic treats bad performance in UE5 like Nintendo treats JoyCon drift. Except in this case, a lot of performance problems in UE5 come from dveelopers not changing the default values of a lot of technologies, or being lazy and using technologies they dont need to use but they are the default or are easier to use than the technology that is a better fit for their use case. Epic causes a lot of it throught their implementation in the engine, but developers absolutely could be doing more to mitigate it.
Like, sure it might be easier to use the handle of a saw to hammer in a nail because it is already in their hand, but if they would just reach over to the toolbox and grab the hammer, its going to be a much better tool for the job.
PonyOfWar@pawb.social 3 weeks ago
Whether they call it Unreal Engine 5.9 or 6 doesn’t really matter in regards to fixing UE’s issues. At some point they’ll make the version jump.
That’s not to say they’ll definitely fix the issues in UE 6. I guess we’ll see.