Every few years I think “this is true photorealism; we can’t go further”. And every few years they introduce some new technology that upheaves everything and requires a new generation of graphic engines and tech to properly show off.
Though maybe it’s just my eyesight getting worse, but I think the first Star Wars: Battlefront reboot was close enough to reality that they could have stopped there. That or the FOX Engine - the tech demos from before Kojima killed it would show a real video side-by-side with a render and they were nearly indistinguishable.
Skin and facial animations are what’s really holding us back. Forget yet another lighting revolution, focus on the basics!
OwOarchist@pawb.social 3 days ago
Well, back in the day, games were really held back by their lack of polygons, and a game with more polygons could look significantly better.
In these days, though, we have enough polygons to make things look fantastic, so now it comes down to artistic skill, effort, and taste.
MonkderVierte@lemmy.zip 3 days ago
And having invisible polygons computed thrice, because crunch hours.