Yeah for sure, “better” from here on out will have to involve better features.
I’ve been complaining that the consoles and graphical fidelity have been seeing diminishing returns since the PS3 / Xbox 360. At this point, we’re just pushing way more power for minimal improvements. It’s stupid.
yermaw@sh.itjust.works 1 day ago
BygoneNeutrino@lemmy.world 1 day ago
I had the same opinion, but it changed after playing Doom (2016, Xbox One) and Doom Eternal (2020, Xbox Series X) back to back. The difference was dramatic.
I still believe we are reaching a point where Moore’s law is hitting a fundamental limit, but only time will tell how things will pan out. My guess is that consoles will need to get bigger to get better.
Senal@programming.dev 12 hours ago
The biggest difference i noticed was that they changed it from an FPS to a rhythm game with an FPS coating.
Demon Patapon.
Don’t get me wrong, it’s not bad, just different.
tomkatt@lemmy.world 19 hours ago
I dunno, I actually thought Doom 2016 mostly looked better than Eternal. I didn’t like Eternal’s more cartoony bright color highlights everywhere.
zaphod@sopuli.xyz 1 day ago
It’s amazing to see what they squeezed out of the PS3 and Xbox 360 towards the end of their life compared to the launch titles. It feels like there was not much of an improvement over the life span of the PS4. The PS5 has ray tracing, but apart from that it doesn’t look much different from the PS4. I suppose framerates are higher now.