tomkatt
@tomkatt@lemmy.world
- Comment on A whole bunch of racing games are cheap at the moment, and there are so many that it's difficult to look through them all. What are your recommendations? 6 days ago:
That’s actually something Wipeout did, it’s one of the few things from Fusion that people liked enough for it to be brought back.
Ah, I didn’t know that, I’ve never played the series past 3 and XL/2097.
Just a heads up to, BNG has a 2097 mode as well, with entirely different physics/control. It’s still in dev builds but it seems like the goal is to integrate both styles from OG Wipeout (2085 and 2097) within the game as separate campaigns.
- Comment on A whole bunch of racing games are cheap at the moment, and there are so many that it's difficult to look through them all. What are your recommendations? 6 days ago:
Redout is a weird one. It got a lot of comparisons to F-Zero because of the speed but it plays a lot more like Wipeout, or like an F-Zero/Wipeout hybrid. It’s very fast, and the steering mechanics are interesting as it requires using both joysticks to steer through a lot of turns. I like it, but find it pretty difficult. The ships tend to be a bit floaty and the main thing is controlling well to not hit walls as they utterly kill your momentum.
With BallisticNG, it does ape on Wipeout a lot (by design) but it’s an absolute love letter to the series and is extremely polished. It also has workshop support for all kinds of custom tracks and ships.
There are things BallisticNG does though that are really interesting, like solo races where your goal is to go as far as possible without exploding from damage. You can’t use the brakes and it gets faster every few sections. Those are probably my favorite races.
- Comment on A whole bunch of racing games are cheap at the moment, and there are so many that it's difficult to look through them all. What are your recommendations? 6 days ago:
Since you mentioned AG racers, check out BallisticNG and the Redout games.
- Comment on Good racing games on Steam? 1 week ago:
No worries. I’ve heard of BeamNG but don’t own it and am not familiar with it to recommend. I mean BallisticNG, it’s an AG racer in the style of the Wipeout games.
- Comment on Good racing games on Steam? 1 week ago:
How’s Redout 2 compared to the first one? I have the original, but have been on the fence with the sequel.
- Comment on Good racing games on Steam? 1 week ago:
- WRC 7, 10, Generations
- Dirt Rally 2.0
- Rush Rally Origins
- New Star GP
- Forza Horizon 5 (I don’t own this one, but hear it’s very good)
- BallisticNG
- Wreckfest (don’t own this either but I’ve played it in the past)
- Assetto Corsa
- Assetto Corsa Competizione
- Descenders
- Grid Autosport
- Redout
- Automobilista 2
- V-Rally 4
- Sebastian Loeb Rally Evo
These vary between arcade and simulation racing, and things in between. For some (Assetto Corsa games, Automobilista, WRC and Dirt Rally games) a racing wheel is highly recommended.
- Comment on Octopath Traveler 0 – Announcement Trailer 1 week ago:
The main story points are further apart level-wise, leading to more grinding. There’s also more fluff side story content involving multiple characters instead of just one. Which isn’t bad in itself, but none of it is actually optional because of the leveling curve.
The way it was done, the story beats for individual character plot arcs are very far apart. 30 hours in, I only had a few characters through the second parts of their stories.
- Comment on Octopath Traveler 0 – Announcement Trailer 1 week ago:
I really like the first one, but OT2 felt very padded. At 30 hours I think I was less than halfway through the game. I got frustrated and put it down, never got back to it.
- Comment on true friend 3 weeks ago:
Has something similar with Bacardi 151 back when I was in college. Me and two friends were playing cards and drinking, losers take a shot. We went through a huge bottle in like 30 mins. I was just utterly blasted, I’d never drink so much in my life. Thought I might die of alcohol poisoning.
I stayed completely sober for like 5 years after that, and some 20 years later I still rarely drink.
- Comment on [deleted] 3 weeks ago:
Can confirm, fucking off from society helps.
Wife and I moved from city life to a rural area with more deer than people back in 2021. In terms of well being, the peace and nature are incredible. I never want to live in a city again.
Couldn’t completely piss off to the woods since we still need groceries, doctor, mechanic, etc., but it’s been rural enough and nobody bothers us. Now I only go into town every 5 or 6 weeks for necessities and get out as quickly as I can. I’ve become something of a hermit, but happier for it.
- Comment on Vintage gaming advertising pictures: a gallery 4 weeks ago:
Sony had some fucking weird ads back in the day.
- Comment on We did it everyone, the future is here! 5 weeks ago:
I little of column A, a bit from column B, I suppose.
- Submitted 5 weeks ago to [deleted] | 5 comments
- Comment on The Trump Mobile T1 Phone looks both bad and impossible 1 month ago:
Is this provided via T-Mobile or did he rip off T-Mobile’s logo font?
- Comment on Why do low framerates *feel* so much worse on modern video games? 2 months ago:
True, but even that is higher than the latency was on the original systems on CRT. My previous comments were specific to display tech, but there’s more to it.
Bear in mind I can’t pinpoint the specific issue for any given game but there are many.
Modern displays, even the fastest ones have frame buffers for displaying color channels. That’s one link in the latency chain. Even if the output was otherwise equally fast as a CRT, this would cause more latency in 100% of cases, as CRT was an analogue technology with no buffers.
Your GPU has a frame buffer that’s essentially never less than one frame, and often more.
I mentioned TVs above re: post processing.
Sometimes delays are added for synchronizing data between CPU and GPU in modern games, which can add delays.
Older consoles were simpler and didn’t have shaders, frame buffers, or anything of that nature. In some cases the game’s display output would literally race the beam, altering display output mid-“frame.”
Modern hardware is much more complex and despite the hardware being faster, the complexity in communication on the board (CPU, GPU, RAM) and with storage can contribute to perceived latency.
Those are some examples I can think of. None of them alone would be that much latency, but in aggregate, it can add up.
- Comment on Why do low framerates *feel* so much worse on modern video games? 2 months ago:
F-Zero X ran at 60 fps. Also Yoshi’ Story, Mischief Makers, and probably a few others.
Also the PS1 has many games that ran at 60 fps, too many to list here in a comment.
- Comment on Why do low framerates *feel* so much worse on modern video games? 2 months ago:
I don’t understand all the technicals myself but it has to do with the way every pixel in an OLED is individually self-lit. Pixel transitions can be essentially instant, but due to the lack of any ghosting whatsoever, it can make low frame motion look very stilted.
Also the inherent LCD latency thing is a myth, modern gaming monitors have little to no added latency even at 60hz, and at high refresh rates they are faster than 60hz crts
That’s a misunderstanding. CRTs technically don’t have refresh rates, outside of the speed of the beam. Standards were settled on based on power frequencies, but CRTs were equally capable of 75, 80, 85, 120Hz, etc.
The LCD latency has to do with input polling and timing based on display latency and polling rates. Also, there’s added latency from things like wireless controllers as well.
The actual frame rate of the game isn’t necessarily relevant, as if you have a game at 60 Hz in a 120 Hz display and enable black frame insertion, you will have reduced input latency at 60 fps due to doubling the refresh rate on the display, increasing polling rate as it’s tied to frame timing.
This is why, for example, the Steam deck OLED has lower input latency than the original Steam Deck. It can run up to 90Hz instead of 60, and even at lowered Hz has reduced input latency.
Also, regarding LCD, I was more referring to TVs since we’re talking about old games (I assumed consoles). Modern TVs have a lot of post process compared to monitors, and in a lot of cases there’s gonna be some delay because it’s not always possible to turn it all off. Lowest latency TVs I know are LG as low as 8 or 9ms, while Sony tends to be awful and between 20 and 40 ms even in “game mode” with processing disabled.
- Comment on CODE VEIN II — Announcement Trailer 2 months ago:
My experience with Code Vein was briefly playing it on game pass, but couldn’t get past the weeb bait waifu chick. Like seriously, first cutscene and her boobs are waving in the breeze while she’s standing still, like their fucking flags or something. It’s was downhill from there when the gameplay was mediocre and I was supposed to somehow connect with and protect said waifu as my motivation.
Uninstalled in under an hour. Wife and I jokingly refer to the game as “Code Titty-Flap.”
- Comment on Why do low framerates *feel* so much worse on modern video games? 2 months ago:
Couple things. Frame timing is critical and modern games aren’t programmed as close to the hardware as older games were.
Second is the shift from CRT to modern displays. LCDs have inherent latency that is exacerbated by lower frame rates (again, related to frame timing).
Lastly with the newest displays like OLED, because of the way the screen updates, lower frame rates can look really jerky. It’s why TVs have all that post processing and why there’s no “dumb” TVs anymore. Removing the post process improves input delay, but also removes everything that makes the image smoother, so higher frame rates are your only option there.
- Comment on Expedition 33's Composer Breaks Down the Soundtrack 2 months ago:
This game is pretty high on my list to check out, but I didn’t realize the music was so amazing. I went right over to buy the album on Bandcamp.
- Comment on 8BitDo no longer shipping to US from China due to Trump tariffs 3 months ago:
Just ordered a second Ultimate 2c just in case on this news. Was considering the Ultimate 2 for gyro support but 8bitdo’s offering there is confusing and it’s unclear if it would actually work with my Steam Deck (apparently gyro only works in Switch mode?).
- Comment on 90s band alignment chart 4 months ago:
I’m just glad Veruca Salt made the list.
Also, I dunno if I’d lump Sublime into the “happy/horny” category. They’re more on the “sad/horny” side of the chart.
- Comment on Chrono Trigger Is Timeless 4 months ago:
I made a post about the shader I’m using on the Steam Deck with an album of screenshots hosted outside of Lemmy upload (on Lensdump) and seems to be better, I think Lemmy is doing something to the image with compression.
- Comment on Chrono Trigger Is Timeless 4 months ago:
To each their own. The ones with the shader are closer to what it looked like on a CRT (minus some extra bloom and color bleed if using composite or RF).
- Comment on Chrono Trigger Is Timeless 4 months ago:
I grabbed some more comparisons, this time from my tablet using the CRT-Consumer shader. Notice stuff like the bloom from the window and shading around the curtains, the kitchen appliances and plants, general shading around dithered stuff like the tent, and the trees on the world map.
- Comment on Chrono Trigger Is Timeless 4 months ago:
Yeah, it looks a bit different on my Steam deck and TV, maybe because they’re OLED displays. It doesn’t come across as dramatic as it is in person on the screenshot. In person there’s more bloom and higher contrast, the characters look more… planted in the world, I guess is the best way to explain it.
Like, is you look at the rounded parts of the big robot there’s a bit more depth and contrast that give it more rounding and image depth in shadows, but again, the screenshot isn’t doing the effect justice.
Also, the still image doesn’t help because the shader also impacts how the game looks in motion.
I took the screenshots on my Steam Deck, but hadn’t actually seen them until I uploaded here.
- Comment on Chrono Trigger Is Timeless 4 months ago:
I don’t have nostalgia for the game, tried it a few years ago but bounced off. Not sure why, just wasn’t in the mood for a HRPG at the time I guess.
I recently gave it another go, been playing it on my Steam Deck and it’s been great. I’m a few hours into it in the future currently and I think it’ll stick this time, it’s great.
Only thing is the game feels like it was really made with CRT behavior in mind. Like the game has some amazing shading and almost 3D depth to a lot of the art but without CRT shaders you don’t see it at all. If you play the Steam version, reshade goes a long way. I’m using a combination of CRT-frutbuhn, EasymodeCRT, and vibrance and it looks amazing.
- Comment on Welp. 4 months ago:
Enjoy the block list.
- Comment on Welp. 4 months ago:
Not going to be playing “honest question” with you, since it’s obviously not honest, and you’re not open to changing your viewpoint. No, sometimes it’s about critical care in life threatening situations, often involving pregnancies that cannot be brought to term anyway. Women are literally dying from preventable issues due to pregnancy complications. And that’s not even getting into the concept of women’s care for horrible situations like rape.
If you can’t see the issue here, you’re part of the problem. I knew that already, but thanks for confirming.
- Comment on Welp. 4 months ago: