Yes, and I think so for unpopular reasons.
I’m the rare person that finds anything “Souls-like” insufferable and annoying. I avoid those games because they’re built on frustration and anger-inducing difficulty spikes. This game is not those things but the internet not stop saying it’s a Souls-like. That’s because Souls fans thinks Souls games are a positive comparison when it simply turns off most gamers outside that fandom.
The Souls comparison was the reason I almost never touched Black Myth.
Then I tried it on a friend’s console and my mind changed.
Black Myth has a story. Not something you have to create in your head (cough, Elden Ring) based on environmental clues but an actual story based on Chinese myths and folk tales.
It drives you. It motivates you. You want to keep playing to see the next thing. The environment and the enemies and the fighting styles and the character you play drip atmosphere and mystery and substance and style.
The place where this game shines is where most games in a similar genre falter. It keeps the power fantasy intact.
There is difficulty to be had but not once was it unfair or anger-inducing. A boss defeating you is a lesson to move on and come back. The movements aren’t you just rolling around and hoping you don’t get hit like another annoying series I won’t mention again.
In this game you are the threat. You are the one with the power. If you can’t beat someone come back because not too further up you’ll discover the power or skill to come back and destroy that enemy.
Fun. This game is fun. Gamers like fun, yes?
Regrettable_incident@lemmy.world 2 days ago
I absolutely agree about difficulty and frustration. I’m in my 50s, my hands are a bit fucked, and I don’t have the reaction times I did a few decades back. I also just don’t have as much screen time. I don’t want to spend that limited time getting my arse kicked again and again and making no progress. With a few notable exceptions, if I can’t get past something after a dozen or so tries, I’ll usually quit.
It’s very hard to define the difference, but there’s a type of difficulty that gives me a real feeling of triumph to overcome, and there’s a type that just annoys me. I can’t be arsed with the latter - life is short and backlog is long.
musubibreakfast@lemmy.world 1 day ago
Not to hijack but I can relate, I’m in acting school and we had an older gentleman join. He kept getting his ass handed to him in class because he couldn’t keep up, so he decided to quit. At first I thought it was lame, so I told him not to quit, but then he explained to me that he was 66 years old and didn’t know how much time he had left so he wanted to spend his time doing things that brought him joy.
Jumbie@lemmy.zip 2 days ago
You’ve identified one part of the issue and it’s a valid one.
Aside from aging, games have also evolved into lazy design. What used to be difficulty was really innovation a decade+ ago. Take a game like the original Soul Reaver. The bosses required specific skills and strategies you had to figure out in order to win. If you didn’t figure it out they would laugh and mock you for failing. It was genius and you felt accomplished when you figured it out.
Contrast that to Elden Ring. The moveset isn’t intuitive and your character moves like it’s not attached to the world.
The bosses are just extremely higher health bars and your health bar is on the opposite end of theirs. That’s it. That’s the game difficulty.
So “strategy” just means dodging until you can get a hit on the overly large boss and repeat for long periods until someone dies. I find it lazy and uninspiring.
So yeah, you’re not crazy.
Amnesigenic@lemmy.ml 2 days ago
Delusional
Jumbie@lemmy.zip 1 day ago
Well, thanks for telling us. Perhaps seek treatment?