I have fun. You don’t have to pay more than the 45 € beginner pack, if you don’t want to. Its still rough but you can see how the pieces start fitting together.
tanisnikana@lemmy.world 1 day ago
That’s cause Star Citizen is a grift.
jagermo@feddit.org 1 day ago
TheTechnician27@lemmy.world 23 hours ago
You don’t have to pay more than the 45 € beginner pack
That’s an absolutely obscene ask for a game that has no prospects of being finished in the foreseeable future – let alone that it intentionally puts you at a disadvantage to players who paid hundreds of euros for this stupid piece of shit grift.
cole@lemdro.id 22 hours ago
nah it’s not pay to win. it’s not hard to earn in-game money and buy ships with that
drosophila@lemmy.blahaj.zone 1 hour ago
it’s not hard to earn in-game money and buy ships with that
If you can skip that process by paying real money, and the things you unlock are gameplay affecting upgrades, then that’s pay-to-win. That’s what the phrase originally meant before being diluted by morons. Non pay-to-win microtransactions are purely cosmetic.
Not that people should be playing any game that’s infested with a microtransaction funding model. Let alone one with a base price of $45, let alone one with absolutely absurd “micro”-transactions meant to prey on mentally ill people, let alone one that’s already taken people’s free money only to implement all of the above.
At one point in time horse armor was enough cause controversy. How did it all go so wrong?
ripcord@lemmy.world 21 hours ago
Eh,depending on which state the “economy” is in, it can be pretty hard. There’s threads all over spectrum about how Grundy and broken things always are.
If there was much game to actually win, I would definitely call it pay to win.
fonix232@fedia.io 23 hours ago
"Hey come pay yesteryear's AAA title price for a game that's been overpromising and underdelivering for the better part of the past two decades" is not the sales pitch you think it is...
Sunk cost fallacy is a bitch. One must be severely delusional to think that after paying however much you did AND waiting for 12+ years, having a barely playable alpha when the original timeline was for a 2015 release AND it's still being promised for a 2027 release (which, given the state of the alpha, is likely to be missed too), this is in any way acceptable.
Skipcast@lemmy.world 22 hours ago
How much of a financial investment do you think €45 is over 10+ years? It’s nothing. There’s literally no sunk cost fallacy here
fonix232@fedia.io 21 hours ago
Holy delulu. The fact that you didn't get anything for over 12 years AND you still protect the company AND urge others to invest is proof of the fallacy here. The inability to admit you've been scammed. That you didn't get what you've been promised over and over and over.
Earthman_Jim@lemmy.zip 1 day ago
I’ve seen the pieces “start to fit together” for like 14 years…
Korhaka@sopuli.xyz 1 day ago
I’ll wait thanks, I have not paid that much in a game all year and don’t intend to start now on something so unfinished.
MalReynolds@slrpnk.net 23 hours ago
Agreed, IIRC they have a free weekend. A couple of years back I gave it a spin, realized what I wasn’t missing, and went back to Elite Dangerous and No Man’s Sky. You know, working space games…
Korhaka@sopuli.xyz 23 hours ago
Yeah, NMS and ED are both fun. Though I have found after a while each game becomes “now what?” kinda thing. I have played other sandbox games but in those I struggle to find much purpose in doing anything.
Expanding factions could give long term purpose but it doesn’t really give you anything. Maybe if you got access to a factions finances a bit and could more directly control them, faction owned fleet super carriers kind of thing?
BreadstickNinja@lemmy.world 23 hours ago
I bought a $60 ship back in 2013 or whatever and have only tried it a few times since.
I would definitely recommend waiting for when - and if - it comes out as a polished product.
Most of the limited number of projects I backed on Kickstarter have succeeded, but Star Citizen is one of the two lessons I learned about throwing early money at big projects. Can’t believe it’s been over twelve years.
Andonyx@lemmy.world 15 hours ago
Never cared for SC but Shenmue 3 was my very memorable lesson in the crowd funding market. On the one hand it was released relatively on time, and I got my backer bonus. In the other, there still wasn’t actually a game to play.
Aurenkin@sh.itjust.works 22 hours ago
Doesn’t matter that you can try the game for free several time a year either. Stop having fun! Grrrrr!
/s
HeyThisIsntTheYMCA@lemmy.world 14 hours ago
they’ve funded a billion dollars and worked over a decade on a game. it should not be rough.
FatVegan@leminal.space 20 hours ago
I played this game more than i played red dead redemption for example. Like way more, and it was cheaper. 1 billion is insane, everyone knows that. But there are crypto and nft games that gobblet up 250millions and it’s just a standard asset pack made by a guy in a week and there isn’t as much of an outrage, because people just want to be mad.
treesapx@lemmy.world 16 hours ago
“There are worse grifts” is not the discussion point you think it is.
Rhoeri@piefed.world 23 hours ago
You’re part of the problem.
RizzRustbolt@lemmy.world 1 day ago
Hell of a grift.
Strider@lemmy.world 18 hours ago
Never preorder.
The fun thing is looking into history… especially the one of Freelancer. It would never have been released if it weren’t for Jörg Neumann who - in short - finished it.
Earthman_Jim@lemmy.zip 1 day ago
100% selling hopes and dreams.