I mean Valve sells the Steam Deck(s)?
Why would any of that affect physical software? Does steam and gog sell cartridges or discs that I’m unaware of?
Ulrich@feddit.org 1 day ago
Lost_My_Mind@lemmy.world 1 day ago
The steamdeck is physical software? I thought it was hardware with digital software.
Ulrich@feddit.org 1 day ago
Read it again:
Physical software and hardware sales
jordanlund@lemmy.world 1 day ago
I say this as someone who loves their Steam Deck… Steam Deck sales are insignificant compared to consoles.
6 million in 3 years:
birchtree.me/…/steam-deck-sales-numbers-are-in-an…
The Switch 2 has sold over 10 million, June to September. 3 months. There has been another 3 months since then.
Ulrich@feddit.org 1 day ago
No one said it was significant.
samus12345@sh.itjust.works 1 day ago
Of course, there’s a significant difference between the two, as a Switch 2 is the only way to play Switch 2 games, while you can play Steam games on a multitude of devices, including other portable ones.
jordanlund@lemmy.world 1 day ago
And more significantly, the Switch 2 is for kids. There’s no sizable youth market for the Steam Deck.
But out of all the handheld PCs, the Steam Deck is #1, so that should give you some idea about the sales on the others. 😉
Agent_Karyo@piefed.world 1 day ago
I got confused but the following:
Lost_My_Mind@lemmy.world 1 day ago
That’s just saying overall revenue is up, but that includes digital sales like subscriptions and mobile storefront sales.
While physical sales are down, the digital sales make up for the loss to the point of actually being a 1% gain.
Agent_Karyo@piefed.world 1 day ago
If it refers to the total games software market (digital sales, physical sales, micro-transactions, subscriptions and mobile), then I think I my point stands.
I wasn’t sure if “content spending” excludes say micro-transactions for software that is not available physically.