This is about physical sales, not digital.
Agent_Karyo@piefed.world 3 weeks ago
Worth pointing out that Circana does not fully track Steam (only some, albeit large publishers). They don’t track GOG or Epic at all (they are of course a lot smaller than Steam).
jordanlund@lemmy.world 3 weeks ago
Lost_My_Mind@lemmy.world 3 weeks ago
Why would any of that affect physical software? Does steam and gog sell cartridges or discs that I’m unaware of?
Agent_Karyo@piefed.world 3 weeks ago
I got confused but the following:
Lost_My_Mind@lemmy.world 3 weeks ago
That’s just saying overall revenue is up, but that includes digital sales like subscriptions and mobile storefront sales.
While physical sales are down, the digital sales make up for the loss to the point of actually being a 1% gain.
Agent_Karyo@piefed.world 3 weeks ago
If it refers to the total games software market (digital sales, physical sales, micro-transactions, subscriptions and mobile), then I think I my point stands.
I wasn’t sure if “content spending” excludes say micro-transactions for software that is not available physically.
Ulrich@feddit.org 3 weeks ago
I mean Valve sells the Steam Deck(s)?
Lost_My_Mind@lemmy.world 3 weeks ago
The steamdeck is physical software? I thought it was hardware with digital software.
Ulrich@feddit.org 3 weeks ago
Read it again:
jordanlund@lemmy.world 3 weeks ago
I say this as someone who loves their Steam Deck… Steam Deck sales are insignificant compared to consoles.
6 million in 3 years:
birchtree.me/…/steam-deck-sales-numbers-are-in-an…
The Switch 2 has sold over 10 million, June to September. 3 months. There has been another 3 months since then.
variety.com/…/nintendo-switch-2-sales-10-million-…
Ulrich@feddit.org 3 weeks ago
No one said it was significant.
samus12345@sh.itjust.works 3 weeks ago
Of course, there’s a significant difference between the two, as a Switch 2 is the only way to play Switch 2 games, while you can play Steam games on a multitude of devices, including other portable ones.