aight this scene takes place in Mexico so lemme color grade it very Mexican, but also it’s a flashback to the 50’s so I’m gonna dial down the color saturation and digitally add some film grain
Art direction isn’t purely aesthetics either. There’s so many things that go into makeing art, be it a game or something else.
Art should help us feel what the artist intended or sometimes something more personal to ourselves. Many aspects will facilitate or detract from that.
You can have stylized photorealism the same as other styles of art. You mght see pixel art of a realistic scene. Or you can have extremely detailed animation.
I think the better question is does the community allow for and reward that expression? Are there trends we don’t find too appealing universally? Are there styles of art that maybe seem overused?
Expedition 33 has great graphics fidelity but it has amazing art direction too. When people said all Unreal games just feel the same … I like the art style they chose to give it their own feel.
mad_lentil@lemmy.ca 6 hours ago
High-fidelity and artfully stylized aren’t, but photorealism is like… a photo.
CubitOom@infosec.pub 5 hours ago
Photo realism still requires art direction.
Think of a movie.
exasperation@lemmy.dbzer0.com 3 hours ago
aight this scene takes place in Mexico so lemme color grade it very Mexican, but also it’s a flashback to the 50’s so I’m gonna dial down the color saturation and digitally add some film grain
CubitOom@infosec.pub 2 hours ago
What if it was neo mexico city? Need some cyberpunk chihuahuas
mad_lentil@lemmy.ca 2 hours ago
I think we’re talking about different things, but I see your point.
By stylized “graphics” I took it to mean like the actual resolution, polygons, draw distance, etc, and then aesthetics goes on top of that.
CubitOom@infosec.pub 2 hours ago
Art direction isn’t purely aesthetics either. There’s so many things that go into makeing art, be it a game or something else.
Art should help us feel what the artist intended or sometimes something more personal to ourselves. Many aspects will facilitate or detract from that.
You can have stylized photorealism the same as other styles of art. You mght see pixel art of a realistic scene. Or you can have extremely detailed animation.
I think the better question is does the community allow for and reward that expression? Are there trends we don’t find too appealing universally? Are there styles of art that maybe seem overused?
lobut@lemmy.ca 5 hours ago
Expedition 33 has great graphics fidelity but it has amazing art direction too. When people said all Unreal games just feel the same … I like the art style they chose to give it their own feel.
PeriodicallyPedantic@lemmy.ca 5 hours ago
I think they mean that you can like both, you don’t have to choose only one to like
mad_lentil@lemmy.ca 2 hours ago
Oh well then there is no conflict at all, yeah