It was a controversial decisin because iirc Motion Twin stopped development to produce Rogue Prince of Persia, not because they couldn’t, and didn’t allow anyone else to continue development.
Comment on Dead Cells dev says its controversial sunsetting was "a good thing for players"
Dudewitbow@lemmy.zip 10 months ago
are people expeting devs to infinitely support a game? one that isn’t even on the live service model in the first place?
Goodlucksil@lemmy.dbzer0.com 10 months ago
NuXCOM_90Percent@lemmy.zip 10 months ago
It was (allegedly) a lot more complicated than that. A non-exhaustive summary is that:
Dead Cells was created by Motion Twin which is explicitly a worker coop which has a lot of implications on business decisions and what projects they work on. When they were mostly churning out web games and mobile slop, it was great. When they suddenly had one of THE biggest indie games on the planet? And a corporate structure that fundamentally limits the size of the company?
Some people wanted to keep working on that to make money. Others wanted to keep making new games. So it led to spinning off Evil Empire (explicitly not a coop) to support Dead Cells but with creative control still going back to MT.
So it was pretty much inevitable that they would go their separate ways with Motion Twin doing their own new game and Evil Empire doing Prince of Persia.
brsrklf@jlai.lu 10 months ago
We have at least one dev from Motion Twin, who explicitely wanted to stay there and work on new games, being told to leave the company after trying to get them to do something for months.
deepnight.net/blog/going-rogue/
So yeah, even the part of Motion Twin that wanted to move on seems to have been messy post-Dead Cells.
MaggiWuerze@feddit.org 10 months ago
Stardew Valley has kinda skewed expectations there I think
will@piefed.zip 10 months ago
Terraria would like a word
rafoix@lemmy.zip 10 months ago
Dwarf Fortress is god tier support.
psx_crab@lemmy.zip 10 months ago
I’m still annoyed they aren’t making any new game.