Sister Splinter fight frustrated me while with Last Judge (and pretty much every other boss so far) I looked forward to just getting the pattern right and finally beating them. I don’t know why that is, though. I just recall getting really annoyed with it. Might have been the slow elevator and annoying bounce flowers (I think?) in the runback more than the fight itself. I got the blasted steps runback down pretty quick to the point I actually kind of enjoyed feeling cool zipping through it
Comment on Hollow Knight Silksong Patch Version 1.0.28497 Now Live
popcar2@programming.dev 10 hours agoMoorwing filtered a lot of bosses because if you don’t move the flea caravan, it blocks the entrance to Bellhart. That change makes sense imo.
As for Sister Splinter, I’m not sure why they nerfed her. I guess some players got overwhelmed by the spawned enemies in phase 2.
whelk@retrolemmy.com 7 hours ago
skulblaka@sh.itjust.works 6 hours ago
Last Judge was the only boss so far that almost completely filtered me from the game and I think the reason why was because of how very little warning you get before the big spin. I think like an extra quarter of a second on that startup animation would go a huge way toward making her way less annoying. Took me two days to complete the fight because I kept getting so tilted by getting hit with the spin.
The runback wasn’t difficult at all but it was very annoying. You can avoid all enemies on the route except for a single drill fly, but it takes a whole 30 seconds or more to make the run back to the boss fight. Don’t fuck up your platforming though, the sand worms do two damage, so missing a landing means you’re stuck spending the first 10 seconds of the fight trying to Bind with your cocoon silk if you want to survive more than one single hit (two, if you found all the act 1 mask shards).
To be honest I ended up finally defeating Judge by strapping on the Pollip Pouch and sticking her full of poison straight pins. I regret nothing and I do not consider this to be dishonorable.
whelk@retrolemmy.com 4 hours ago
I regret nothing and I do not consider this to be dishonorable.
After what she did to those poor pilgrims, she deserves no honor. It was a that point that I went from “okay so the citadel bugs are obviously the bad guys (duh)” to “I am personally going to take immense satisfaction in bringing these guys down with as much savage justice as possible”
cuzit@lemmy.ml 6 hours ago
The runback wasn’t difficult at all but it was very annoying. You can avoid all enemies on the route except for a single drill fly, but it takes a whole 30 seconds or more to make the run back to the boss fight.
Actually, you can avoid all the enemies. The basic gist is just to keep running. If you run and jump from the start of the room, you’ll land and go under the drill fly when he spawns. Run-jump to the next platform and go up, and he’ll be stuck under the platform. Then you just jump up the little shortcut gap, pogo to the next ledge, and do another running jump to the second pogo to clear that drill fly before he can get you. If you run it and don’t mess up a pogo, it takes about 20 seconds.
I went from frustrated with the run back my first two or three attempts on Last Judge until I got the run back down and then it was kinda fun. I’d still rather not have run backs tbf but that one’s not quite as bad as I’ve seen some people make it out to be.
piyuv@lemmy.world 8 hours ago
I haven’t seen moorwing but I’m currently fighting bellhart boss. Spoiler free, can you guide me to it? I’ve been all around birds area.
skulblaka@sh.itjust.works 6 hours ago
Go west and south when you find the rain
popcar2@programming.dev 5 hours ago
Moorwing comes back eventually, don’t worry about it for now.
nekusoul@lemmy.nekusoul.de 7 hours ago
If you moved the flea caravan haz already moved you’ll be out of luck for now. You’ll be able to fight it later on though in a slightly different spot.
piyuv@lemmy.world 3 hours ago
Ah, so do you fight it where the flea caravan moves to if you haven’t moved it when you arrived at that area?
nekusoul@lemmy.nekusoul.de 4 minutes ago
Yup, that’s how it works.
Goodeye8@piefed.social 8 hours ago
You can enter Bellhart from the east by going up the worm ways which means Moorwing is optional even if you don't move the caravan.
I'm also not sure why they nerfed Sister Splinter. I'm more confused about the fact that they nerfed her but not the Last Judge. I've seen more people complain about the judge (due to the runback path) than sister splinter.