cross-posted from: programming.dev/post/37310154

Patch Notes:

  • Fixed situation where players could remain cloakless after Slab escape sequence.

  • Fixed wish Infestation Operation often not being completable during the late game.

  • Fixed wish Beast in the Bells not being completable when Bell Beast is summoned at the Bilewater Bellway during the late game.

  • Fixed getting stuck floating after down-bouncing on certain projectiles.

  • Fixed courier deliveries sometimes being inaccessible in the late game.

  • Fixed craft bind behaving incorrectly when in memories.

  • Fixed Lace tool deflect soft-lock at start of battle in Deep Docks.

  • Fixed Silk Snippers in Chapel of the Reaper sometimes getting stuck out of bounds.

  • Fixed Claw Mirrors leaving Hornet inverted if taking damage during a specific moment while binding.

  • Fixed Snitch Pick not giving rosaries and shell shards as intended.

  • Fixed Swamp Squits becoming invincible if hit under water.

  • Fixed instance where Lugoli could leave the arena and not return.

  • Removed float override input (down + jump, after player has Faydown Cloak).

  • Slight difficulty reduction in early game bosses Moorwing and Sister Splinter.

  • Reduction in damage from Sandcarvers.

  • Slight increase in pea pod collider scale.

  • Slight reduction in mid-game Bellway and Bell Bench prices.

  • Slight increase in rosary rewards from relics and psalm cylinders.

  • Increase in rosary rewards for courier deliveries.

  • Various additional fixes and tweaks.

Not mentioned in the patch notes is that they apparently made many environmental hazards deal 1 damage instead of 2, including the worms at Blasted Steps and the cogs in act 2. In classic Team Cherry communication, they just didn’t include it in the patch notes!