popcar2
@popcar2@programming.dev
- Comment on I Bought a PlayStation Vita in 2025 2 weeks ago:
I also bought a PSTV when they were on clearance for less than 20 bucks, makes for a nice little gaming console for the bedroom or guest bathroom.
Guest bathroom???
- Comment on I Bought a PlayStation Vita in 2025 3 weeks ago:
I owned a PSP Go a few years ago, it’s a great device. I loved how tiny it is, but the screen was a little too small for me, and it didn’t handle emulation that well. Loved playing Lumines and Patapon on it, though!
- Comment on I Bought a PlayStation Vita in 2025 3 weeks ago:
I agree, it’s about the perfect size for me. Just small enough to fit in my jacket pocket.
I honestly wish PC handhelds had a similar size, but they’re all tablet-size. Someone had an image comparing the Vita with the Steam Deck and it puts into perspective how large handhelds have gotten.
- Submitted 3 weeks ago to games@lemmy.world | 36 comments
- Submitted 3 months ago to games@lemmy.world | 2 comments
- Submitted 8 months ago to games@lemmy.world | 5 comments
- Comment on Why do mobile games suck nowadays? 8 months ago:
It’s a two part story:
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The mobile market mostly targets kids and boomers and their resistance to microtransactions has been basically non-existent, making the market quickly become predatory and full of spam
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Modern app stores have become abysmal, making it impossible for smaller games to see the light of day. 99% of google play is a dumpster fire, and the 1% that is decent isn’t published by a multi-billion dollar company so you’re unlikely to ever see it. There are good games out there, but the way the algorithms and ads work makes them constantly pushed down in the list. This isn’t “a problem” to a company like Google because they’re making bank off of all these ad spaces.
Anyways, most good games are paid, but here’s a list of stuff I’ve enjoyed playing on mobile:
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Fancy Pants Adventures
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Bloons TD 6
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Dicey Dungeons
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Slay the Spire (but the mobile port is rough on small screens)
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Knights of Pen and Paper +1
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The Enchanted Cave 2
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Let’s Create! Pottery
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BAIKOH
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Data Wing
Probably a lot more I forgot. Have at it.
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- Comment on Why do mobile games suck nowadays? 8 months ago:
Has it ever been better?
Actually, yes, by a big margin. Back in ~2011 mobile games were actually trying to be great. Games like Edge Extended, World of Goo, Bounce Boing Voyage, Zenonia 2 & 3, etc.
I remember early Humble Bundles being full of exciting games for mobile, now you’ll be lucky to find just one of them that isn’t filled to the brim with MTX
- Comment on What are some hidden indie gems nobody knows about? 11 months ago:
Levelhead is a fantastic mario-maker esque platformer. The official campaign is a little over 10 hours long and is pretty good but its main draw is its incredible level editor and infinite number of quality levels online. I can’t recommend it enough. Sadly it never got as popular as it should have but there’s still a massive backlog of online levels to play.
Someone else mentioned Distance and I agree. It’s a futuristic racing game with some horror elements. The campaign is short, but there’s a great amount of levels in the workshop. The multiplayer modes are also pretty fun if you can grab a few friends (there’s split-screen too).
Inkbound is launching from early access soon and while I wouldn’t say it’s the greatest roguelike out there, it’s a lot of fun and very unique. It’s essentially a co-op turn based RPG where you and other players play all your turns at the same time. I’ve played a lot of singleplayer too and the game feels well balanced there.
Voxelgram is Picross 3D for PC. Must-have for people who like nonograms.