I also think it’s a nice-looking game. The graphics help convey the setting really well, IMO. I really enjoyed it.
Comment on Caves of Qud wins the Hugo Award for Best Game or Interactive Work
HeyThisIsntTheYMCA@lemmy.world 1 day agookay i hadn’t played it yet. you had me worried it was
Image
kinda lookin bullshit. i’m not a graphics snob but i can’t go back to that.
here’s caves of qud
Image
Image
it’s fucking gorgeous if you ask me, but i’ve just seen screenshots and art is subjective
chunkystyles@sopuli.xyz 1 day ago
HeyThisIsntTheYMCA@lemmy.world 1 day ago
Right? The graphic choice tells me what I’m getting, and they somehow made it pretty. There could be more signs telling me to play it, but I don’t really need them.
brunoqc@piefed.ca 15 hours ago
It also have great effects for explosions and, iirc, mind attacks thingy.
homoludens@feddit.org 1 day ago
For me, “primitive” is not the main problem (though I’m getting a bit sick of pixel art), it’s more blue-green hue is off-putting. It might match the theme of an alien planet, but it lokks like it would give me headache or something.
Zorcron@lemmy.zip 23 hours ago
Well Rogue did come out 45 years ago. 35 years ago was around the end of the NES/start of SNES generation.
HeyThisIsntTheYMCA@lemmy.world 22 hours ago
shut up shut up shut up i am still 27
Kolanaki@pawb.social 21 hours ago
Half-Life is as old as you are.
HeyThisIsntTheYMCA@lemmy.world 21 hours ago
chunes@lemmy.world 23 hours ago
First screen is much more readable at a glance.
HeyThisIsntTheYMCA@lemmy.world 23 hours ago
i haven’t played it. I don’t know what I’m supposed to be looking for. all i see is pretty.
Blackmist@feddit.uk 5 hours ago
Yeah, there’s a definite Commodore 64 aesthetic to it, but it feels like every pixel is meaningful. It’s all just detailed enough to be able to tell what’s going on.