Or the Terraria team.
Comment on Pop it in your calendars
pennomi@lemmy.world 20 hours agoExcept ConcernedApe, apparently.
RizzRustbolt@lemmy.world 16 hours ago
pory@lemmy.world 18 hours ago
Didn’t sell out to a company or publisher with shareholder profit motives. Truly independent (not “indie” as slang for low budget) development teams don’t follow this pattern unless they sell their IP and studio outright.
TabbsTheBat@pawb.social 20 hours ago
Individual devs seem to generally manage better I think :3. It’s once the companies expand is that stuff starts going awry
brucethemoose@lemmy.world 19 hours ago
Coffee Stain’s another good example on the bigger end.
It does seems like there’s a danger zone behind a certain size threshold. It makes me worry for Warhorse (the KCD2 dev), which plans to expand beyond 250.