Just reading this somehow gave me goosebumps and made me tear up. Such an incredible and unique game.
Comment on What are your favourite single-player games without much fluff, grinding or difficulty spikes?
lime@feddit.nu 1 day ago
OUTER WILDS!
- zero fluff. every piece of text and every setpiece is in service to the main story.
- no gating. you can go everywhere from moment one.
- no grinding. no combat at all, in fact.
- no time pressure. it may seem like it, but don’t worry.
- the big mystery requires understanding the world and the story, rather than fighting a difficult battle
- it will make you cry
saimen@feddit.org 1 day ago
apprehensively_human@lemmy.ca 23 hours ago
This song is new to me, but I am honored to be a part of it.
saimen@feddit.org 13 hours ago
T_T
El_Scapacabra@lemmy.zip 1 day ago
I got pretty far with this one and really enjoyed it, and then I spent days trying to get past those goddamn anglerfish and failing over and over again, so I just gave up at that point.
acosmichippo@lemmy.world 17 hours ago
same. the trick is to float by doing literally nothing as slow as possible. it takes some trial and error to figure out when you can maneuver again but you do have to be a little patient.
lime@feddit.nu 23 hours ago
same! turns out you can make it a lot easier for yourself by observation. for example, there are only two of them you actually need to manoeuvre around. also, that entire section takes three to five minutes, but you have like twelve. finally, you can mark your destination from the log to get its location.
Nibodhika@lemmy.world 17 hours ago
You probably missed one entry that told you they were blind but not deaf
El_Scapacabra@lemmy.zip 13 hours ago
No, I got that, I just seem to be incapable of silently floating past them. Even when I’m not steering I end up getting too close and they attack.
Nibodhika@lemmy.world 11 hours ago
Obvious spoiler ahead is obvious: Just let go of the controller when you enter that area, you’ll float peacefully (albeit very close to them) until the exit portal.
Glide@lemmy.ca 1 day ago
Adding to this one. Incredible game.
Peter_Arbeitsloser@feddit.org 1 day ago
I couldn’t bring myself to finishing it because “the timer” stressed me so much :( I loved everything else about it so much.
lime@feddit.nu 1 day ago
understandable, it took me a few times for it to click. i have the same problem with games that count days; i can’t get myself to finish disco elysium or blue prince because the counter going up makes me think i will run out of time, even though you never do.
Peter_Arbeitsloser@feddit.org 1 day ago
Its so interesting how different people perceive these things. Disco Elysium was so stress free for me, I didn’t really think the day counter did anything. With Outer Wilds I think its really the anticipation of what I know is inevitable to come. And then I nervously wait for all those cues that tell me how much time has passed already… And yeah, very stressy for me, haha. Still, I should really push myself to finish it sometime because I’m really curious how it all ties up.
lime@feddit.nu 1 day ago
maybe it’s reflective of the personality of the player. i can never get to bed at a reasonable hour and i’ve heard a theory that some people have that problem because the mind thinks that the sooner the next day begins the less time they have to themselves.
agamemnonymous@sh.itjust.works 20 hours ago
It didn’t bother me at all, because I felt like I did about everything I could every day.
njm1314@lemmy.world 23 hours ago
Timer? Can you elaborate a bit? I was thinking of getting it but I fucking loathe time limits in games.
Nibodhika@lemmy.world 17 hours ago
Trying not to spoil too much, there’s a timer but it doesn’t really matter, you will almost never run out of time and retrying is encouraged. There’s almost no time pressure in this game, and the amount of time in that timer is over 20 minutes, which should be plenty of time to do what you have to, and if not you can reset the timer and try again.
acosmichippo@lemmy.world 17 hours ago
i don’t think it’s a big spoiler to say the game (mostly) resets every 22 minutes. you keep a log of everything you learn about the worlds and story but physically everything goes back to square 1.
njm1314@lemmy.world 4 hours ago
Oh okay. Thanks for the explanation that really helps. I was envisioning something more permanent from the initial description. That didn’t sound bad at all.
lime@feddit.nu 23 hours ago
without spoiling the details, it’s a bit like groundhog day, or majoras mask.