True, I’ve had very few games worth the fps hit
Comment on Anon fixes their games
Artyom@lemm.ee 4 days ago
Step 1. Turn on ray tracing
Step 2. Check some forum or protondb and discover that the ray tracing/DX12 is garbage and gets like 10 frames
Step 3. Switch back to DX11, disable ray tracing
Step 4. Play the game
Brunbrun6766@lemmy.world 4 days ago
ElectroLisa@lemmy.blahaj.zone 4 days ago
If I know a game I’m about to play runs on Unreal Engine, I’m passing a -dx11 flag immediately. It removes a lot of useless Unreal features like Nanite
ShinkanTrain@lemmy.ml 4 days ago
Then you get to enjoy they worst LODs known to man because they were only made as a fallback
boletus@sh.itjust.works 4 days ago
Nanite doesn’t affect any of the post processing stuff nor the smeary look. I don’t like that games rely on it but modern ue5 games author their assets for nanite. All it affects is model quality and lods.
Lumen and other real time GI stuff is what forces them to use temporal anti aliasing and other blurring effects, that’s where the slop is.
_____@lemm.ee 4 days ago
what’s wrong with nanite?
sp3tr4l@lemmy.zip 4 days ago
Nanite runs like garbage on anything other than super high end hardware.
It is also very difficult to tweak and optimize.
frezik@midwest.social 3 days ago
Best use of ray tracing I’ve seen is to make old games look good, like Quake II or Portal or Minecraft. Newer games are “I see the reflection in the puddle just under the car when I put them side by side” and I just can’t bring myself to care.
criss_cross@lemmy.world 3 days ago
The slideshow Control experience does look stellar for a bit
Artyom@lemm.ee 3 days ago
Control and Doom Eternal are the only exceptions to this rule I’ve played, but they are very much the exception.
SynopsisTantilize@lemm.ee 4 days ago
I don’t even check anymore lol.