So what, I have to dive in deep just to get the correct stats to have the difficulty that I want?
How about my old retired dad, is he not allowed to play dark souls because he doesn’t have the same reflexes he did 40 years ago? Because it would otherwise invalidate your sense of pride for being able to beat it?
Dark Souls should have a story mode difficulty. Every game should.
Claiming it shouldn’t is selfish.
lime@feddit.nu 2 months ago
sure but you won’t know that as a new player unless you go outside the actual game for info.
Adm_Drummer@lemmy.world 2 months ago
The game provides everything you need to know that though.
If one hit takes most of your health away, then clearly you need more health. So buff your health stat.
Still learning and need to survive better? Wear armour.
Casting magic? Maybe you need more Mana.
Maybe as a person who’s been playing games my whole life I have a cognitive dissonance or something when it comes to people not understanding game mechanics.
Here’s a good video that helps me understand a bit better.
But like… You can literally see what each stat buffs and by how much each time you sit at a bonfire to level up.
The game doesn’t hold your hand but it’s not difficult to understand enough to play the game.
Honytawk@lemmy.zip 2 months ago
Oh, so Dark Souls is trail and error?
That doesn’t sound fun at all.
Adm_Drummer@lemmy.world 2 months ago
Are there any video games that don’t involve some level of trial and error? I suppose respawn mechanics should be removed from all games then?
I guess what I’m saying is that the souls games reward experience. The more you learn, the easier it becomes. More akin to a roguelike in learning curve than a puzzle game.
The barrier for entry may seem high but I genuinely think after an hour of playing you’ll quickly get the hang of it and be just fine.
lime@feddit.nu 2 months ago
ah, so it’s king’s quest style progression. i’ve played enough of that.
Adm_Drummer@lemmy.world 2 months ago
I mean, that’s RPGs for you. Level up, buy equipment, wear armour and cast spells.
Any part of the equation is the solution. Just depends on how you want to play. The story is what you make of it along the way.
djsoren19@lemmy.blahaj.zone 2 months ago
You should! The game desperately wants you to! That’s why stuff like the messaging system was created, to incentivize the player to player share of information. Yeah, all the messages left these days are going to be trolling, unfortunately, but there’s still plenty of videos and info from the era it was released on the internet.
There’s absolutely no shame in looking something up when you get stuck and can’t progress further, or asking a friend where to go next. That’s FromSoftware’s intent.
lime@feddit.nu 2 months ago
but that’s not interesting to me. i want immersion. that’s also why their multiplayer aspect seems like such a weird idea.
djsoren19@lemmy.blahaj.zone 2 months ago
Then they might not be the games for you. Immersion is probably the last thing I’d really think of for Souls. They’re very much a series of videogames that feel like videogames, especially when you realize how many of the assets and animations get re-used from game to game.