vateso5074
@vateso5074@lemmy.world
- Comment on The Temporal Loom is unstable, Quick! how will you fix it? 1 day ago:
Why fix it?
- Comment on Hashtag spiritual hashtag truth 2 days ago:
The ones that seemed more explicitly prayer-like appeared to be referencing Islam more than Christianity, too.
- Comment on Another one! Take a guess! This one is pretty easy. 2 days ago:
Caiman on a…layman?
- Comment on Change my mind 2 days ago:
Yeah that [insert your username here] is a real character, right?
- Comment on [deleted] 2 days ago:
Not a Photoshop though, but an AI redraw. Notice how it i terpreted background elements similarly but wrong as well, like the Chinese text around the red part of the wall just being turned into decorative little divots for some reason.
- Comment on circle discussion 2 days ago:
But what is TИAИƎVƎЯ ƎHT
- Comment on This would be terrible for my ad revenue 4 days ago:
- Comment on Gaming Pet Peeves 4 days ago:
Yep. Not to say that people who struggle with games aren’t valid or there shouldn’t be accessibility options to cater to them, but when writing professionally about games, you should be a near-expert in how to play those kinds of games, at least at their baseline difficulty.
It’s fine to say “I don’t quite get this game, but I’m sure there are people who do and who enjoy it.” But that can’t be a “review.” When you’re a reviewer, you’re supposed to be an authority. If you admit to not being an authority, then you’re not quite qualified to review it.
It shouldn’t honestly matter, but knowing how many publishers tie aggregated review metrics to their developers’ wages/bonuses/raises (or even if anyone gets to keep their jobs at all), it’s crazy for a publication to have journalists who don’t actually know how to play games just reviewing them on vibes alone. It’s too easy to run the risk of not understanding a core part of the gameplay and just assume it’s the game that’s wrong instead of me (because I want to continue getting paid to review games). So I assign it a negative score because my lack of understanding made the game feel bad, and then a level designer somewhere loses their bonus because the aggregate score was half a point lower than the total stipulated in their contract.
- Comment on Gaming Pet Peeves 4 days ago:
Reminds me of the first time I booted up Elden Ring. The title screen started up and I heard some music, but it was so quiet. I turned up the volume and then a second later thought I almost blew out the speakers on my headset.
Context for anyone who has not heard the title music for Elden Ring.
- Comment on Gaming Pet Peeves 4 days ago:
I’d also make that complaint about adjustable difficulty, but to speak to the game progression, I have to agree.
Games should be teaching players what they’re getting into from the very beginning. The tutorial should be “When you do everything right, this is how easy the game is. When it’s not this easy, it means you’re doing something wrong”. That “wrong” thing could be messing up a mechanic, not upgrading your character enough, or you’re trying to go to a later area too early. It’s a teaching moment.
So many games today, at “Normal” difficulty, will throw players into combat encounters where they just basically kill everything in one hit. So players in the tutorial think “This is a bit too easy, I’m going to up the difficulty to Hard”, but then they don’t realize that everything gets harder when you exit the tutorial, and then over the course of the game the difficulty keeps outpacing your progression.
As far as the difficulty slider goes, I think it’s always better when harder modes just make you easier to kill, rather than enemies being more difficult to kill. There’s often a good balance that can be struck between the two, but too many games just opt for just making enemies tankier and tankier, which ends up turning the “difficulty” slider into a “time/resources waster” slider.
- Comment on Gaming Pet Peeves 4 days ago:
This is my peeve, over-tutorializing.
I know there are folks out there who are profoundly bad at games, and that’s who these things are made for. I’m reminded of that one gaming “journalist” who gave Cuphead a bad review because he couldn’t figure out how to double jump and never got out of the tutorial.
But just make it a quick selection when starting a new game. “I’m new here, show me guides” and “I’m an expert, skip tutorial content”. Or even just make the tutorials an optional object interaction in the game that you don’t have to touch if you’ve already figured it out.
But the best games are the ones that teach players how to play organically. Level 1-1 in Super Mario Bros is the common example. Setting the camera controls in the older Halo games was also a work of genius. Newer games are a bit too dense to be able to cover everything quite as quickly and organically as Mario, but you can still offer some similar diegetic hints and just add a little “Help” button for anyone who can’t figure it out on their own.
- Comment on Gaming Pet Peeves 4 days ago:
I thought Halo CE’s system of shields plus health was a neat innovation. Shields regenerate, health does not. Health is basically a buffer for survivability when shields go down, but you can survive combat at low health as long as you’re watching your shields.
The sound cues for shields low/down/regenerating provide a lot more feedback, too.
- Comment on I got a sneak peek at the Epstein Ballroom before it opens!! 5 days ago:
I can smell it from here.
- Comment on Why do languages sometimes have letters which don't have consistent pronunciations? 1 week ago:
Yep. The letter K is basically a concession of the Latin alphabet to make some more sense of Greek loanwords, where the letter K is originally from, following a series of pronunciation shifts. But C is the Latin K, so words of Latin origin (the majority of vocabulary in Romance languages like Spanish) will normally only use C for that sound.
K is more useful in languages where the soft C has entered use (like French, Spanish, English, and others) just because K is always hard and makes it easier to define the pronunciation of loanwords that may otherwise encourage the wrong pronunciation when paired with certain vowels (kite, cite, and site all being different words in English, for example).
- Comment on Why do languages sometimes have letters which don't have consistent pronunciations? 1 week ago:
EDIT: Oh I just remembered another funny exception for “ch”: In “Chemistry” the “H” is neither pronounced nor does it modify the “C” to make the normal “ch” sound. It just sounds like there is a “C” there. Like “Cemistry.” Except looking at that, that pattern is used in something like “Cemetery” and then the “C” sounds like an “S”. I’m going to stop now because there are so many of these I could probably go on forever if I kept thinking about it.
That one’s the loanword problem. Greek has letters Κ (kappa) and Χ (chi, pronounced similar to “key” but from the back of the throat). Kappa is a close approximation to the English K, while chi doesn’t have anything like it in English. So loanwords from Greek that used chi are written differently.
Wall of random language knowledge coming:
In the Latin language, where our alphabet derives, C was originally always hard (like “calendar” as opposed to “celery”). When Greek loanwords entered Latin, kappa was transliterated to C (Kronos—Cronus). Chi, being similar but just a bit more breathy, was transliterated as Ch (Chimera).
Latin experienced pronunciation shifts and gradually branched off into the modern romance languages. In several of them, the letter C conditionally softened (e.g. cerveza in Spanish, cent in French, etc).
The Latin alphabet did not enter use for the English language until Christianity came to Britain in the middle ages. Before then, Old English, which should be more accurately called the Anglo-Saxon language, was written in Futhorc, a runic system like old Norse. The Latin alphabet was adapted to Anglo-Saxon, but there were not 1:1 pronunciations, so pronunciation of certain letters was adapted and some runic holdovers from Futhorc like Þ (thorn) for Th remained in use.
In the intervening centuries, Anglo-Saxon/English would undergo a pronunciation shift, a series of invasions from the Danes and Normans, and Ecclesiastical Latin (Latin after undergoing a pronunciation shift) remained present for religious purposes. All of these would introduce new loanwords and expand the English vocabulary at different times. The Germanic loanwords would be transliterated, while the Romantic loanwords would be lifted directly or edited slightly because they already used the same writing system. The softer Ch sound (like “chair”) existed in English by the time the Normans arrived, and they started writing it like Ch because that sounded closer to its use in French.
Finally, this was all further complicated by the invention of the printing press. By the time this occurred, the Latin alphabet became the de facto writing system for most of Europe, but languages did not quite meet 1:1 on which letters were used. Some innovations like the letter W stuck, because it was very convenient for German. And as it happens, the German printing presses invented by Gutenberg were the first to cross over into Britain. The German W was a convenient enough replacement for the English Ƿ (Wynn), but German had no equivalent for Þ (thorn) or Ð (eth, the th pronounced like “that”), so early English printers first approximated by using the letter Y for being less common and looking close enough (“ye old” is really “the old”) before eventually settling on Th.
Okay, one final note. On the random topic of W, and why it looks like two Vs, V is how U was written in classical Latin, and so W is double that. You’ll find the logic of W persists in a lot of words if you replace it with a U, even though we think of W as a consonant and U as a vowel. You can look at an edited word like “flouer” and potentially still read it as “flower” because we have other words like “flour” which have the same sound.
- Comment on Dads be like 1 week ago:
- Comment on Dads be like 1 week ago:
Well, one becomes almost dead before one becomes fully dead, right?
- Comment on [deleted] 1 week ago:
Makes sense then why “clock” still has the additional meaning of “to hit.” Like “I clocked him on the head.”
- Comment on Apropos the American Standard 1 week ago:
American “standard”, but can’t handle the weight of American asses.
That’s the America I know!
- Comment on Pokémon Lazarus: When a Fan Game Becomes a Conversation 1 week ago:
Sorry, I think I misinterpreted your comment. Are you using something like the “royal we”? I initially read it as referring to Lemmy as a collective, figuring you were talking about something that happened here.
- Comment on Pokémon Lazarus: When a Fan Game Becomes a Conversation 1 week ago:
I’m out of the loop, did I miss some drama?
- Comment on Want to play the latest multiplayer games? Just go into your bios settings or upgrade your PC if it doesn't have TPM chip. 1 week ago:
Never played a Counter Strike game, actually!
- Comment on Want to play the latest multiplayer games? Just go into your bios settings or upgrade your PC if it doesn't have TPM chip. 1 week ago:
Other than a bad campaign, unapologetic AI slop, kernel-level anticheat, a $70 price tag, and being yet another uninspired formulaic installation of a franchise that peaked during the Bush administration, what’s not to like?
- Comment on Scandal 1 week ago:
It’s a set of emails, read it bottom to top and it might make more sense.
- Comment on 'I think we're in the fight of our lives': Fired Rockstar employees and IWGB are confident the GTA 6 developer will be held accountable for its alleged union busting 2 weeks ago:
Just to address the potential for US defaultism, “our country” in this case should be read as the United Kingdom, where Rockstar is headquartered and the union busting in this instance took place.
- Comment on Highly reccomend! 2 weeks ago:
Those don’t have the Nestle logo, so are likely the American ones made by Hershey.
Not much better, but to my knowledge Hershey didn’t kill millions of children in Africa.
- Comment on Why is the package that you want to check feel so warm? 2 weeks ago:
Is that Hector Salamanca?
- Comment on What 2 weeks ago:
Couple minor nitpicks, just for the sake of knowledge sharing:
ち is usually pronounced “chi” instead of like “tee,” though is often written as “ti” in Kunrei romanization to be consistent with the other characters in its set. Hepburn romanization usually writes it as “chi” however, and is the more widespread (e.g. Sapporo Ichiban beer instead of “Itiban”; the protagonist of Spirited Away is named Chihiro instead of Tihiro, etc.)
It’s also called “katakana,” not “katanaga”. “Kana” is the term for syllabary (the consonant-vowel pair we see) and K is often voiced to G for compound terms. Hiragana means “even syllabary” because it could be written smoothly in a cursive-like format. Katakana is “fragmented syllabary” because its shapes derive more directly from pieces broken off from Chinese characters.
Katakana actually developed before hiragana, with hiragana being considered less refined (it was a “woman’s” script). But hiragana’s ease of writing helped it catch on as the default script over time, with katakana being reserved for words with emphasis. It’s commonly used for loanwords (but not universally so) because it’s similar to how “proper” English italicizes foreign terms that have not been totally subsumed into the vocabulary.
- Comment on Sliced off the tip of my thumb, what are some good one handed games? 3 weeks ago:
Monument Valley 1, 2, and 3 (mobile games). An interesting set of puzzle games with good visuals. They only require single taps to work.
Also can get a mouse for the Steam Deck (or a PC if you have one). There are a lot of good games that you can likely use with a mouse if the hand/wrist motion doesn’t cause pain or discomfort for your thumb.
- Comment on I would like to meet him, he's probably nice 3 weeks ago:
Not a lit major, just someone who spends too long going through Wikipedia and TV Tropes and was looking for any way to pass the time at work, haha.