vateso5074
@vateso5074@lemmy.world
- Comment on Why does every commercial depiction of honey involve one of this things? Literally nobody has ever seen one of these in real life 2 days ago:
I love the effort of actually breaking out the calipers, sincerely gave me a chuckle!
Don’t get me wrong, no kitchen gizmo is useless if it gets the utility you need from it! If it’s something you use often, that’s worth it.
I just generally try to live by the idea that less is more, so I try to prioritize the things I use more often and find additional uses for things I already have instead of buying something new. For me it’s just that having a good kitchen knife provides a lot of inherent utility, and for someone who doesn’t need to slice cheese very often, it falls into the “good enough” niche.
But I’ve been in way too many home kitchens where they have 10 drawers full of all sorts of implements and gadgets that do exactly one thing and seemed neat when they bought it, yet they never get used more than once a year or two. We incur an environmental debt with most every product we buy, and that’s a lot of plastic and scrap metal waste that will need to be dealt with someday.
- Comment on Why does every commercial depiction of honey involve one of this things? Literally nobody has ever seen one of these in real life 2 days ago:
I understand the tool, we used to have one when I was younger. I’m just saying that a knife will do zero compression if the edge is properly sharp. Most people use knives that go dull quickly and never bother to sharpen them, but a good sharp knife is a game changer for any type of food prep.
A cheese slicer is just a convenience thing like an apple slicer.
I mostly use a mandolin for the same purpose anyways, but a mandolin is just the convenience of a sharp knife with more consistent uniformity.
- Comment on Why does every commercial depiction of honey involve one of this things? Literally nobody has ever seen one of these in real life 3 days ago:
Might just need a sharper knife, then.
- Comment on Oh yes daddy credit please 3 days ago:
Yeah the system makes no sense. I got dinged -12 points this week for some reason, apparently for continuing to pay my student loans on time and using my one credit card for the exact same purchases I always do, which I likewise always pay off each month automatically.
- Comment on 2025 Game Awards Results Discussion 5 days ago:
I think it was underwhelming, to be honest. Hot takes below:
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The praise for Clair Obscur was deserved, but I don’t think it deserved to win every category it did. I don’t think a lot of the categories themselves are even very well thought out, to be honest. E.g. “Best RPG” is such a trap because no one can even decide what merits inclusion in the category. And rather than factoring in something like how effectively a game incorporates RPG mechanics, of which Clair Obscur has relatively few, they just pick whatever the the best overall game is that happens to fit within that category.
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The format of the show itself still needs work. They’re trying to make it the “Oscars of gaming” by locking in as much celebrity presence as they can. But you need actors to star in movies, you don’t need actors to star in games. Not enough focus is actually being put on the technical aspects of game development, because it’s boring and no one is interested, just like the technical aspects of making movies.
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More people still watch it for the trailers than they do for the ceremony itself. I think trailers are fine, but if they want to be the “Oscars of gaming”, they should just do it like the Oscars themselves and keep all new trailers relegated to simple ad buys that play during a commercial break between segments.
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A more transparent standard of decisionmaking would be nice. Movies take only 1-3 hours to watch, so there is a reasonable expectation that members of the Academy who make the decision on which nominees should win have actually seen them all (and even then they apparently don’t bother). There is no way that the folks who vote for these categories have actually played through every game nominated, so I’m curious about how they make their decisions.
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I don’t know why the Muppets are there every year. It’s weird to go from Miss Piggy to the trailer for Divinity.
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It’s also weird when presenters are there to mostly plug their own ongoing projects rather than to actually celebrate the people being recognized this year.
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Most anticipated game is a joke category that GTA 6 will keep winning every year it is delayed.
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Actually, every category where fans decide the results should just be thrown out, because it’s inherently not based on any degree of an unbiased, informed critical perspective. Case in point:
Thing that surprised me the most was Wuthering Waves for Players Choice Award over Expedition 33, Dispatch, Silksong, Death Stranding, Ghost of Yotei, and KCD2. Literal complete stable of awesome games across genres lost out to a gatcha game. Are there just more gooner gamers than I thought? 🤔
Gatcha games are huge in China (and elsewhere), and China has more people than anywhere else. So I can’t say I’m surprised. It’s just a popularity contest. The people that voted for Wuthering Waves likely never played the other games nominated, and they don’t care to. It’s also telling that such a massive chunk of trailer content was gatcha slop.
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- Comment on Trying to find a messenger bag at Amazon 5 days ago:
CTIRCHIU is definitely the most premium brand judging by that price, truly a name you can trust
- Comment on Beans eating corns (OC) 1 week ago:
- Comment on Gender corn 1 week ago:
Instructions unclear, applied butter to baby.
- Comment on The most normal Silicon Valley techbro 1 week ago:
They’re too rich to worry about books. They have people for that. As long as you have enough money to buy a degree and pay the people who actually run your company, you don’t need to learn shit.
- Comment on This meme is super funny, Especially for people in the UK 1 week ago:
Holy fuck my sides, that’s so good.
I hope that horse is okay, though.
- Comment on Have LLMs killed all future programming languages? 1 week ago:
I think that’s the wrong way to look at it.
Let’s frame it this way. English is not the world’s best language. It’s pretty bad, honestly. It makes little logical sense, pronunciation is all over the place, and it’s inconsistent even between native speakers. Yet like 2 billion people speak it, even in places where it’s not the native language, because the UK spent so long as the dominant world power and just saturated all international discourse long enough to make it the most convenient common tongue. And so English remains the most commonly used language for discourse in the EU, despite the EU now only having one member state (Ireland) where English is the majority among native speakers.
Programming languages can fall into the same trap. LLMs today can have the majority of their code trained on a small set of popular languages. They’ll be likelier to produce that kind of code reliably, which in turn motivates vibe coders to prioritize those languages over other options that may be more purpose-built or appropriate for the need.
A new programming language that is massively better, more efficient, and easier to use can come about, but an LLM might never excel at it. Basically, a new language precludes itself from success with LLMs. The LLM will suck at it because there is substantially less training data to reliably model from. There will never be enough training data because fewer people are using it. Fewer people are using it because shitty vibe coders just rely on what the LLM can do well. The cycle repeats.
- Comment on Choose wisely! 1 week ago:
Artificial scarcity is definitely nothing new. Look at the diamond industry, for example. Diamonds are common as hell, but they regulate the supply so severely in order to sell these cheap chunks of carbon for thousands of dollars.
If there’s no competition in a market willing to race others to the bottom in terms of price, there’s no incentive to actually produce a reasonable amount of something people want. You can just withold supply and charge way more.
- Comment on Its all over 2 weeks ago:
European, or, African?
- Comment on Choose wisely: Chocolate that taste like shit or Shit that taste like chocolate 2 weeks ago:
Articles I’ve read mention that it tends to taste pretty bad, basically an earthy, watered down type of taste.
- Comment on idk 2 weeks ago:
Just make sure the steam d*ck is inserted into the right port.
- Comment on Trends in mathematics, reading and science performance 2 weeks ago:
It’s an international assessment of academic performance. They test students around the same age range and compare their results to other countries and to performance of previous years.
The graph shows that performance is dropping relative to previous years (presumably a global trend, I don’t see a specific country listed), but whether the metrics are meaningful is something I’m not qualified to say. Assessments like this are always debatable.
- Comment on Trends in mathematics, reading and science performance 2 weeks ago:
The parents would be mostly Gen X in this graph, I think. Gen Z are kids born in the late 90’s through early 2010’s. So early Gen Z started graduating from high school around 2012, with the last of Gen Z graduating right about now.
- Comment on Haha, Russia 🤏 2 weeks ago:
And, accordingly, how large Brazil actually is, which is not quite as distorted for its location touching the equator.
- Comment on Drama 2 weeks ago:
It wasn’t defederation, just migration. But they never asked the community whether they agreed with that or not.
It was a disagreement between a couple moderators and an instance admin, with the users caught in the middle left wondering “wtf is going on?”
The part that was most abrasive to the users, I think, was that they initially closed the 196 community on Blahaj, ostensibly to not confuse people about which community was now in use, but causing the exact opposite reaction (since again, they never consulted the users before making this move).
- Comment on The Temporal Loom is unstable, Quick! how will you fix it? 3 weeks ago:
Why fix it?
- Comment on Hashtag spiritual hashtag truth 3 weeks ago:
The ones that seemed more explicitly prayer-like appeared to be referencing Islam more than Christianity, too.
- Comment on Another one! Take a guess! This one is pretty easy. 3 weeks ago:
Caiman on a…layman?
- Comment on Change my mind 3 weeks ago:
Yeah that [insert your username here] is a real character, right?
- Comment on [deleted] 3 weeks ago:
Not a Photoshop though, but an AI redraw. Notice how it i terpreted background elements similarly but wrong as well, like the Chinese text around the red part of the wall just being turned into decorative little divots for some reason.
- Comment on circle discussion 3 weeks ago:
But what is TИAИƎVƎЯ ƎHT
- Comment on This would be terrible for my ad revenue 3 weeks ago:
- Comment on Gaming Pet Peeves 3 weeks ago:
Yep. Not to say that people who struggle with games aren’t valid or there shouldn’t be accessibility options to cater to them, but when writing professionally about games, you should be a near-expert in how to play those kinds of games, at least at their baseline difficulty.
It’s fine to say “I don’t quite get this game, but I’m sure there are people who do and who enjoy it.” But that can’t be a “review.” When you’re a reviewer, you’re supposed to be an authority. If you admit to not being an authority, then you’re not quite qualified to review it.
It shouldn’t honestly matter, but knowing how many publishers tie aggregated review metrics to their developers’ wages/bonuses/raises (or even if anyone gets to keep their jobs at all), it’s crazy for a publication to have journalists who don’t actually know how to play games just reviewing them on vibes alone. It’s too easy to run the risk of not understanding a core part of the gameplay and just assume it’s the game that’s wrong instead of me (because I want to continue getting paid to review games). So I assign it a negative score because my lack of understanding made the game feel bad, and then a level designer somewhere loses their bonus because the aggregate score was half a point lower than the total stipulated in their contract.
- Comment on Gaming Pet Peeves 3 weeks ago:
Reminds me of the first time I booted up Elden Ring. The title screen started up and I heard some music, but it was so quiet. I turned up the volume and then a second later thought I almost blew out the speakers on my headset.
Context for anyone who has not heard the title music for Elden Ring.
- Comment on Gaming Pet Peeves 3 weeks ago:
I’d also make that complaint about adjustable difficulty, but to speak to the game progression, I have to agree.
Games should be teaching players what they’re getting into from the very beginning. The tutorial should be “When you do everything right, this is how easy the game is. When it’s not this easy, it means you’re doing something wrong”. That “wrong” thing could be messing up a mechanic, not upgrading your character enough, or you’re trying to go to a later area too early. It’s a teaching moment.
So many games today, at “Normal” difficulty, will throw players into combat encounters where they just basically kill everything in one hit. So players in the tutorial think “This is a bit too easy, I’m going to up the difficulty to Hard”, but then they don’t realize that everything gets harder when you exit the tutorial, and then over the course of the game the difficulty keeps outpacing your progression.
As far as the difficulty slider goes, I think it’s always better when harder modes just make you easier to kill, rather than enemies being more difficult to kill. There’s often a good balance that can be struck between the two, but too many games just opt for just making enemies tankier and tankier, which ends up turning the “difficulty” slider into a “time/resources waster” slider.
- Comment on Gaming Pet Peeves 3 weeks ago:
This is my peeve, over-tutorializing.
I know there are folks out there who are profoundly bad at games, and that’s who these things are made for. I’m reminded of that one gaming “journalist” who gave Cuphead a bad review because he couldn’t figure out how to double jump and never got out of the tutorial.
But just make it a quick selection when starting a new game. “I’m new here, show me guides” and “I’m an expert, skip tutorial content”. Or even just make the tutorials an optional object interaction in the game that you don’t have to touch if you’ve already figured it out.
But the best games are the ones that teach players how to play organically. Level 1-1 in Super Mario Bros is the common example. Setting the camera controls in the older Halo games was also a work of genius. Newer games are a bit too dense to be able to cover everything quite as quickly and organically as Mario, but you can still offer some similar diegetic hints and just add a little “Help” button for anyone who can’t figure it out on their own.