bigmclargehuge
@bigmclargehuge@lemmy.world
- Comment on Beyond Good & Evil remaster arrives next week with "improved graphics", new in-game content, and more 5 days ago:
A second remaster of the first game.
- Comment on Nintendo Issues Multiple DMCAs On The Modding Site 'GameBanana' 1 week ago:
That’s the thing though, they really were never as rabid as Nintendo. Bleem wasn’t the first PS1 emulator, it was just the fact that it was a commercial product that Sony took issue with, honestly understandably so.
There are actually PS1 emulators from the pre-Bleem era that are still available. Sony did nothing to shut those ones down because they were being offered freely.
Piracy is a totally different deal. I’m not delusional, any company that owns an IP is completely within their rights to aggressively stomp piracy at every turn, and I think it’s silly to criticize a company for trying to protect one of their main sources of income (I mean really, do people expect a company to spend billions on a product, then just be okay with the theft of that product?).
That’s not to say I’ve never sailed the high seas, or think it’s objectively wrong to do so no matter what, but I tend to save it for times where I really wouldn’t be able to enjoy the product otherwise (abandonware, or in Nintendo’s case, games they stubbornly lock behind ridiculous paywalls).
- Comment on Nintendo Issues Multiple DMCAs On The Modding Site 'GameBanana' 1 week ago:
What IP does Sony hang its hat on?
Ratchet and Clank, Uncharted, Killzone, Sackboy, inFamous, God of War, The Last of Us, and if you want to go older, SOCOM, Syphon Filter, Spyro, Sly Cooper, I could go on.
I mean, I get what you’re saying, they don’t have something as iconic as Mario, but to say you’re hard pressed I think is a bit of hyperbole. Sony has had a really well rounded line of exclusives for decades. Sure, some are on PC now, but they’re expressly “PlayStation ports” not console ports.
There are other platforms and franchises to mod on
I personally disagree with that attitude. If every consumer went along with that set of ideals, every studio, firm and corporation would be free to jerk us around willy nilly because we’d just move on to the next thing. There are people out there who really don’t care about modding Skyrim, they want to mod BOTW.
- Comment on Nintendo Issues Multiple DMCAs On The Modding Site 'GameBanana' 1 week ago:
I do get the Ubisoft hate, but at the very very least, they don’t shut mods down. There are still mods being actively developed for games like Ghost Recon 1 and Rainbow Six 3.
They can still get all the way fucked for pulling The Crew.
- Comment on Nintendo Issues Multiple DMCAs On The Modding Site 'GameBanana' 1 week ago:
You know what they say; if buying isn’t owning, piracy isn’t stealing.
- Comment on Nintendo Issues Multiple DMCAs On The Modding Site 'GameBanana' 1 week ago:
I’d agree with you, except Sony, another massive Japanese company operating in the same industry as Nintendo, doesn’t lash out this aggressively at their own community that is just desperately trying to enjoy games in their own way.
Sony has left basically all emulation projects alone as well as modding projects like 60FPS patches (there was one emulator that they took to court in the 90s, Bleem, but Bleem was charging money for the emulator. Funnily enough, Bleem won the case and was allowed to continue existing, but the company went under due to the cost of the legal battle) .
Nintendo doesn’t have to act out like this. They actively choose to stifle such products so that they themselves can offer tightly curated versions on their own schedule and at their own price. This isn’t an IP protection strategy, it’s an agressive cornering of their own market.
- Comment on Nintendo Issues Multiple DMCAs On The Modding Site 'GameBanana' 1 week ago:
Especially on PC. Also, people forget that Indie doesn’t necessarily mean “made by a small team/low budget”. It just means it was produced by a studio that isn’t at the behest of some massive corperation/faceless number crunching shareholders. CD Projekt Red is an independant studio, as is Valve.
Also, some games are developed independently by small studios, but then marketed and published by a larger company. Devolver is an example of a publishing house with an excellent track record of just letting the indie dev teams they work with do whatever they want.
- Comment on The First Borderlands Movie Clip Looks Like An SNL Skit 2 weeks ago:
True, but a movie like this, if successful, has a much higher potential profit than a small drama. As an actor, why not take a bit of a gamble on a big blockbuster for a potentially massive paycheck?
- Comment on The First Borderlands Movie Clip Looks Like An SNL Skit 2 weeks ago:
Me and my sister have a running joke casting for a movie of the Uncharted games, I’m pretty sure Danny DeVito was Sully and Mel Gibson was Elena. I’d rather watch something that stupid than something as uninspired as this.
- Comment on Don't expect big reveals at Summer Games Fest, says Geoff Keighley 3 weeks ago:
Watch them announce that Deep Down is coming out this summer.
- Comment on Masahiro Sakurai refused to add Dolby Surround to a Kirby game because players had to sit through the logo 5 weeks ago:
Yeah I did consider that when I made my comment. And keep in mind I do see where they’re coming from. It’s not like I’m calling them stupid for this decision. I personally just see it as a massive overcorrection for something that will, in the grand scheme, have virtually no effect on the quality of the game for literally anyone besides the person who made this decision.
I know it’s not the best comparison, but to me it would be like if RTX support required an RTX logo, and a major studio just removed RTX from their game, not for any performance or quality issues, but solely for a logo. Again, it just seems like an overcorrection for a non-issue. I’ll admit, I sometimes get annoyed by intro logos, but never enough to the point where I’d think it’s worth removing features to get rid of them.
- Comment on Masahiro Sakurai refused to add Dolby Surround to a Kirby game because players had to sit through the logo 5 weeks ago:
Yeah… i don’t understand why this is a good move. Sacrificing an element that would noticably improve a core aspect of the games design for the sake of not looking at a picture for a few seconds on startup? Seems completely backwards if you ask me.
- Comment on Microsoft announces the Proteus Controller, a gamepad for Xbox gamers with disabilities 5 weeks ago:
You ever look at how much a basic, non-powered, used wheelchair costs?
These high prices come with the fact that by definition, the equipment can be incredibly specialized. Unfortunately this is something most people with any sort of disability are probably completely used to.
- Comment on PPSSPP has been approved for the iOS App Store! 5 weeks ago:
The SOCOM and Syphon Filter games are great if you want some shooters.
Ratchet and Clank Size Matters rocks too
- Comment on Cyberpunk 2077 director thanks fans as the game hits a 95% positive review rating on Steam 1 month ago:
This is true. However, even as a young person I remember the times where a game being released meant it was done, and if it was butchered, that was that. There was no second chance for the studio because the community absolutely wouldn’t trust them.
Now, that’s standard. Every AAA game is just assumed to basically be barely functional until 6+ months post launch. People have to say “why would you buy a game day one?” as if it’s a ridiculous notion to want to purchase a product that has been released onto a market. That sucks. It sucks that something that used to be a fun hobby is now a seedy grey market full of vitriole.
- Comment on Cyberpunk 2077 director thanks fans as the game hits a 95% positive review rating on Steam 1 month ago:
Man I’ve got really conflicted feelings about this game. I do think it’s great, and will probably be picking up Phantom Liberty next sale, but I never know whether to appreciate the devs for sticking with it and making sure their work lived up to expectations, or to be frustrated that I basically had to wait a year for a full product after buying for $80 CAD on day one (my own mistake, I foolishly thought CD Project was immune to such blunders). I guess it’s a bit of both. I do really appreciate all the hard work, I just wish that wasn’t on top of a bunch of frustration and disappointment.
- Comment on Perfect Dark Reboot Is Allegedly In Bad Shape 1 month ago:
I personally really like it. It’s rough around the edges, but IMO it does a good job of bringing back the feel of those old R6 games. Enemy AI is really good and you can customize their skill in a pretty granular manor (cones of vision, reaction times, full auto burst lengths, and much more, rather than just Easy, Medium and Hard). There’s a handful of nice levels each with a few types of missions, really nice weapon and gear customization, very snappy and authentic gunplay.
My biggest gripe is a lack of friendly AI. However, I believe this is planned, so it’s just a matter of time. It’s still a lot of fun lone wolf or co-op
- Comment on Perfect Dark Reboot Is Allegedly In Bad Shape 1 month ago:
Ground Branch on PC has some of the best I’ve ever seen. NPCs will, for example, if shot in the neck, clutch their throat and dynamically transition into a ragdoll as their animations become more sloppy until they go completely limp. It’s actually kind of unsettling how brutal it is.
What’s sad is that this game is a low budget passion project made by former Rainbow Six devs (the OG R6 games), not a AAA game backed by a massive corperation.
- Comment on Perfect Dark Reboot Is Allegedly In Bad Shape 1 month ago:
They’ve actually stated within the last year that they are in fact considering moving away from the games industry if certain things dont happen for them. This game out during the whole court proceedings surrounding their attempted Activision buyout.
I can’t remember the details and I’m too lazy to look into it again lol. There are some interesting articles out there tho
- Comment on Favourite controllers 1 month ago:
Never liked XBox controllers. They feel fat and clunky, especially trying to use the bumpers, I feel like I have to strain my fingers. I also hate the way the sticks feel in general, theres something about the friction curves that’s just… off. Idk how to describe it. Also, no gyroscope. I will praise the triggers on the XBox one controllers though. I like the shape and the amount of travel they have, I think they rock for racing games.
My favourite controller is the Dualshock 4. Haven’t had a chance to try the Dualsense but even that looks a little bloated. The DS4 is lean, has all the features I want, and those thumbsticks are the best I’ve used on a stock controller. You can practically use them like a trackpoint on a laptop, they’re very precise and great for use with a linear response curve in shooters with zero deadzone.
- Comment on Sony - Helldivers fans -- we’ve heard your feedback on the Helldivers 2 account linking update - PSN no longer required 1 month ago:
Yes. Sony went back on the PSN requirement. No one on PC needs to sign in to anything other than Steam.
- Comment on Glorious Victory 1 month ago:
I mind.
- Comment on Glorious Victory 1 month ago:
Wouldn’t it be nice to not have your info spread across thosands of accounts that you yourself even implied you don’t keep track of?
What sony pulled, and coporate moves like it, are at least in part a result of people saying “meh, what’s one more account, I’ve already got thousands.”
We as a community aren’t an immaculate entity. Companies don’t just make these moves out of nowhere, they analyze what we’re willing to do so they can take advantage of those things to make money. That’s not some sleazy secret scheme, thats basic market research. If we collectively show we do actually care about this stuff and won’t supoort their business when they do it, it might not happen so often.
- Comment on Glorious Victory 1 month ago:
Bounced on my boys joystick to this for hours
- Comment on Helldivers 2 Players Express Frustration On Steam As It Will Soon Require A PSN Account 1 month ago:
Remember when telemetry/data collection across the internet was often optional and pretty minor?
The more shit we absentmindedly agree to because it’s not really a big deal in the short term, the worse it gets in the long term.
If I play a game on Steam, then Playstation, EA, Ubisoft, etc should all fuck off. I already gave those companies my money, it’s insulting that that isn’t enough anymore.
- Comment on UK Government Response to the Stop Killing Games Petition 1 month ago:
Why is that too high of a bar to clear? I’m not saying every game should be open source from day one (and tbh I think the people who say all software should be free have their head up their ass. People worked on it, some people want to get paid for that work).
However, how does it hurt Ubisoft to wait 5 or so years after shutting down the crew, then releasing the source code? By then, anything relevant to a competitor looking to ape off them, or a bad actor looking to cheat or carry out an attack would be irrelevant, and it would at least give the community a chance at creating something from the leftovers (even a dummy server that doesn’t allow multiplayer, but just lets the game pass any “can I connect to the master server” checks, kind of like what the Single Player Tarkov mod does).
I mean, Doom is the prime example. Would people care anywhere near as much about Doom if it never went open source? It would be a great game, but it would probably no longer be relevant. I can’t see that as being a bad thing for most companies (although I’m perfectly aware that the suits of major game studios will never see it that way).
- Comment on Half Life 3 1 month ago:
The reason no one is making HL3 is because no one wants to, at least not long term.
Idk if you know much about how Valve is structured as a game studio, but it’s a bit atypical. It’s not like Gabe Newell comes in and says “today everybody starts working on HL3”, projects get greenlit and then whichever employees want to work on them are free to do so, and if they decide they’re uninterested, for whatever reason, they can leave the project.
What this means, is that if a project starts to pick up steam (no pun intended) within the company, more and more people join in, and this creates a passionate team. Various Half-Life projects since Ep2 have been started, none were finished (until Alyx), not because they were decisively axed for more corporate reasons like many other games, but because for one reason or another, the devs became uninterested or burned out, and went to work on other things they actually wanted to work on.
I think at this point, the only way we’ll ever see HL3 is if a team comes up with something completely groundbreaking and is absolutely dedicated to getting it done. Apparently, there just hasn’t been that winning combo yet. I can’t blame them, because if they half assed any aspect of it, they’d never hear the end of it.
- Comment on MattKC announces plans to develop an open source DIY WiiU gampead 1 month ago:
I’d really love to see an open source Steam Controller. I love those things and the supplies are basically dried up.
- Comment on Ross: April updates on campaign to stop game destruction 1 month ago:
Eyes open for my countries petition. Been wanting to support this for a while
- Comment on Xbox Console Sales Are Tanking 1 month ago:
It doesn’t really matter though, because Wine is mature enough that it’s not a hacky diy fix, it’s a viable solution. None of the games I play run any worse on Linux than they did on Windows, and some run better. The vast majority of people don’t care whether it’s native or not, they just want it to work.