TallonMetroid
@TallonMetroid@lemmy.world
- Comment on Contrast 1 day ago:
Maybe he’s more enamored with the whole “too incompetent to successfully assassinate him” part.
- Comment on Legend of Zelda: Ocarina of Time Remake Trailer 1 day ago:
The best example of this mentality is the release of the Hyrule Historia timeline, immediately followed by Aonuma going “sure we’re totes paying attention to the timeline for BOTW, so it’s totes obvious where it should be”, before eventually admitting that they did nothing of the sort.
- Comment on Circular economy 2 days ago:
So, like, are their off hands massaging each other’s balls then?
- Comment on Yesnt. 3 days ago:
Fediverse.
- Comment on /fit/ finds what works 4 days ago:
Wait, I thought neutrinos were the ones that were electromagnetically neutral and thus didn’t interact with anything (that’s why they’re so penetrative, they just ignore the electron shells).
- Comment on Video games 5 days ago:
Hate to break it to you, but…
- Comment on Day 779 of posting a Daily Screenshot from the games I've been playing 6 days ago:
Assassin’s Creed 3 is where I learned that Ben Franklin was an incredible horndog.
- Comment on Clarence 1 week ago:
The Hitman collab where he hires 47 to kill Slim Shady was fucking wild.
- Comment on Day 773 of posting a Daily Screenshot from the games I've been playing 1 week ago:
The thing that gets me is the disconnect between the combat animations and what’s actually happening as far as the game is concerned. If an attack visibly misses my character, especially because I specifically moved to dodge it, I expect to not take damage, y’know?
For contrast, Witcher 1 uses the same engine, but CDPR tweaked it so that while attacking is still all dice rolls that don’t really sync with your animations, you can interrupt combat at any time with a dodge, and if an attack animation misses a hitbox then no dice get rolled at all.
- Comment on Day 773 of posting a Daily Screenshot from the games I've been playing 1 week ago:
Saw that hallway and that Quarren and immediately knew, this is KOTOR. The thing about the combat in this game–which was like the one thing I hated about the game–is that it’s actually all dice rolls under the hood, and the animations are completely meaningless. Like, it doesn’t matter if you physically move your character out of the way of a blaster shot, the dice already got rolled before the shot was rendered, so if your save roll failed then you’re still taking damage anyway.
- Comment on Day 770 of posting a Daily Screenshot from the games I've been playing 2 weeks ago:
Man, that lightbeam from the door in that 3rd pic just looks really amazing.
- Comment on Day 768 of posting a Daily Screenshot from the games I've been playing 2 weeks ago:
What I did combat-wise use the rocket/sticky bomb modes and go for splash damage while flying backwards. I had enough damage modifiers equipped that most enemies died to one or two explosions, and when I ran out of ammo I’d throw debris to buy time until the gun recharged.
- Comment on Day 767 of posting a Daily Screenshot from the games I've been playing 2 weeks ago:
Man, I’m just so glad that the dummies in this game never come to life to attack you. Sure, you’ve got those golems in the astral plane and Foundation DLC, but for some reason those guys just don’t have the same creep factor.
- Comment on Day 763 of posting a Daily Screenshot from the games I've been playing 3 weeks ago:
You should be able to just fast travel back to the maze entrance, and you’ll be given the choice to either skip the maze and go straight to Dimensional Research, or replay it. AWE has those two arcade machines, but IIRC it’s just boss replays and a mob survival challenge.
- Comment on Day 762 of posting a Daily Screenshot from the games I've been playing 3 weeks ago:
Haha, there’s a sidequest in the Foundation DLC where you have to pick up a TV as a flashlight, so you’re walking around in a bunch of pitch black rooms, except there’s a projected loop of Ahti dancing just moving across the walls the entire time.
- Comment on What are some cool/decent PC games that are not on Steam? 3 weeks ago:
Holy shit. As a fan of both Love Live and Ace Attorney I never realized how much I wanted something like this. Unfortunately I don’t have any recs to give, so all I can offer are my thanks and an upvote.
- Comment on Day 759 of posting a Daily Screenshot from the games I've been playing 3 weeks ago:
Oh man, Control. I have to agree with Jesse, the ashtray maze sequence was fucking awesome.
- Comment on Day 755 of posting a Daily Screenshot from the games I've been playing 4 weeks ago:
The thing that I find works about Sofia is how different Ezio acts around her. You can’t tell so much in Brotherhood that he’s been at this for 20 years beyond that one crack by the doctor at the beginning, since they reused his model from the end of AC2 (which is just Ezio from the beginning of AC2 but with a beard), but Revelations really makes the effort to hammer in that Ezio is old and tired of it all, except when around Sofia.
- Comment on Why put data centers in space? 4 weeks ago:
I believe Apartheid Pedo cited space being cold as a reason (ie don’t have to worry about cooling the servers), except as usual he’s a fuckwit with no idea what he’s talking about. Space is empty, which means there’s nothing to carry heat away, so the only way to lose heat is via radiation. And that takes forever.
- Comment on Tried to login to the arch wiki but was given a 3 minute crypto challenge. 1 month ago:
That exists already, actually: GridCoin
- Comment on Day 739 of posting a Daily Screenshot from the games I've been playing 1 month ago:
Oh, they absolutely made combat easier in this game. Aside from the easier hidden blade counter window, kill streaks let you instantly kill all the enemies that you can’t normally counter. It’s possible to get over a thousand kills in the flawless virtual training mode simply because the enemies have no opportunity to hit you between your counters and kill streaks. Revelations dials it back by making the janissaries impossible to instantly kill in combat, which ends your kill streaks and forces you to actually fight them.
- Comment on Day 736 of posting a Daily Screenshot from the games I've been playing 1 month ago:
I’ll freely admit that I’m a terrible pick to ask about the parkour, sorry. Aside from the obvious improvement between AC1 and AC2, I’m intellectually aware that the parkour has been changed multiple times (certainly at least once per engine change), but during actual gameplay the parkour has never really felt different enough for me to notice, and Mirage is no exception. Like, I guess I noticed the more flashy animations in Unity and Syndicate compared to before, and I’m aware that people have complained about it feeling floatier in those games, but that all just goes right over my head.
- Comment on Day 736 of posting a Daily Screenshot from the games I've been playing 1 month ago:
Honestly, man, I have no idea what’s even going on with the modern day story anymore. Unity and Syndicate were already super light on modern day stuff (something about deep diving the Animus/Helix for… reasons?), and the only one I’ve played since was Mirage, which somehow has even less (William does a voice over at the very start of the game, and that’s it).
- Comment on Xbox Backward Compatibility on PC 1 month ago:
Crimson Skies on Xbox was actually Crimson Skies 2. Crimson Skies 1 on PC was a completely different game. Still great if you like less arcade-like flight sims, though.
- Comment on Day 736 of posting a Daily Screenshot from the games I've been playing 1 month ago:
Speaking of time shenanigans and AC3, that game had the most bonkers example at the very end, where Minerva has a real-time argument with Desmond and Juno despite being a recording. Too bad Ubi kinda just forgot about it afterwards as they tried to pivot the modern day story to “Ancients in the PRESENT DAY oooooo…”, which itself got killed by Unity’s disastrous launch and Syndicate being kinda lackluster.
- Comment on Day 735 of posting a Daily Screenshot from the games I've been playing 1 month ago:
IIRC, the DLCs were basically “we interrupt this 10 year timeskip between Ezio finally being properly inducted as an Assassin and fist fighting the Pope to bring you an adventure in Forli and the bonfire of the vanities”.
- Comment on Don't worry guys, it's just cosmetic 1 month ago:
Digital distribution of games was a mistake.
- Comment on Hot leaf juice 1 month ago:
Betrayal! From my own nephew!
- Comment on Day 729 of posting a Daily Screenshot from the games I've been playing 1 month ago:
I can never pull it off in AC1 because the timing window is so tight, but countering with the hidden blade is an instant kill and looks cool as fuck. I’m really glad that they tweaked the combat for the Ezio games to make all the weapons equally viable, though.
On a related note: the fact that your health bar also measures synchronization means that a 100% sync run involves never getting hit, which further implies that it’s possible that Altair somehow managed to pick fights with every guard in the region using only the hidden blade and win every time without a scratch.
- Comment on 2 months ago:
Mmm, pizza broth… Actually, would that be considered broth, or would it be too thin?