TallonMetroid
@TallonMetroid@lemmy.world
- Comment on Day 847 of posting a Daily Screenshot from the games I've been playing 1 day ago:
RPCS3 does have mouse support, but I dunno if Minecraft implements mouse input. Might be something to look into, if you feel like screwing around with the configs (not wanting to is perfectly valid, especially for this specific emulator 😂 ).
- Comment on Day 846 of posting a Daily Screenshot from the games I've been playing 2 days ago:
The only way to play BG3 is with everyone’s junk flapping in the wind. This is a hill that I will die on.
- Comment on Why do people in non-tax states still have to pay import duty? 3 days ago:
Well, tariffs and other such import fees aren’t a tax on the sale of an item. They’re a tax on shipping a package in from overseas. Not actually the same thing.
- Comment on Day 833 of posting a Daily Screenshot from the games I've been playing 2 weeks ago:
RPG combat? What, you mean like where you can’t assassinate a guard if he’s too high level? Yuck.
- Comment on Day 828 of posting a Daily Screenshot from the games I've been playing 2 weeks ago:
Oh, hello. How are you doing? Because I’m a potato.
Truly, the best voice line in video game history.
- Comment on Day 822 of posting a Daily Screenshot from the games I've been playing 3 weeks ago:
Did you get to the Stardust Speedway boss stage? It’s quite different from all the rest of the bosses in the game.
Also, in a rare case of 90s video games being better after localization, Sonic Boom is a way better theme song than You Can Do Anything.
- Comment on Day 798 of posting a Daily Screenshot from the games I've been playing 1 month ago:
Mostly I remember Liberation for being the only AC game I’ve played where the economy bored me to tears. The worst part is I don’t even remember why I found this particular iteration so tedious.
- Comment on Day 795 of posting a Daily Screenshot from the games I've been playing 1 month ago:
Heyyy, it’s that ship where you chased Charles Lee!
I’ve always been puzzled by the abilities in King Washington. Like, how does George Washington going mad because of the Apple lead to Connor being able to do… all of that? Is this some whacky Isu shit that Juno didn’t see the need to tell him he could do? Or is the Apple just not even bothering to keep things plausible?
- Comment on Contrast 2 months ago:
Maybe he’s more enamored with the whole “too incompetent to successfully assassinate him” part.
- Comment on Legend of Zelda: Ocarina of Time Remake Trailer 2 months ago:
The best example of this mentality is the release of the Hyrule Historia timeline, immediately followed by Aonuma going “sure we’re totes paying attention to the timeline for BOTW, so it’s totes obvious where it should be”, before eventually admitting that they did nothing of the sort.
- Comment on Circular economy 2 months ago:
So, like, are their off hands massaging each other’s balls then?
- Comment on Yesnt. 2 months ago:
Fediverse.
- Comment on /fit/ finds what works 2 months ago:
Wait, I thought neutrinos were the ones that were electromagnetically neutral and thus didn’t interact with anything (that’s why they’re so penetrative, they just ignore the electron shells).
- Comment on Video games 2 months ago:
Hate to break it to you, but…
- Comment on Day 779 of posting a Daily Screenshot from the games I've been playing 2 months ago:
Assassin’s Creed 3 is where I learned that Ben Franklin was an incredible horndog.
- Comment on Clarence 2 months ago:
The Hitman collab where he hires 47 to kill Slim Shady was fucking wild.
- Comment on Day 773 of posting a Daily Screenshot from the games I've been playing 2 months ago:
The thing that gets me is the disconnect between the combat animations and what’s actually happening as far as the game is concerned. If an attack visibly misses my character, especially because I specifically moved to dodge it, I expect to not take damage, y’know?
For contrast, Witcher 1 uses the same engine, but CDPR tweaked it so that while attacking is still all dice rolls that don’t really sync with your animations, you can interrupt combat at any time with a dodge, and if an attack animation misses a hitbox then no dice get rolled at all.
- Comment on Day 773 of posting a Daily Screenshot from the games I've been playing 2 months ago:
Saw that hallway and that Quarren and immediately knew, this is KOTOR. The thing about the combat in this game–which was like the one thing I hated about the game–is that it’s actually all dice rolls under the hood, and the animations are completely meaningless. Like, it doesn’t matter if you physically move your character out of the way of a blaster shot, the dice already got rolled before the shot was rendered, so if your save roll failed then you’re still taking damage anyway.
- Comment on Day 770 of posting a Daily Screenshot from the games I've been playing 2 months ago:
Man, that lightbeam from the door in that 3rd pic just looks really amazing.
- Comment on Day 768 of posting a Daily Screenshot from the games I've been playing 2 months ago:
What I did combat-wise use the rocket/sticky bomb modes and go for splash damage while flying backwards. I had enough damage modifiers equipped that most enemies died to one or two explosions, and when I ran out of ammo I’d throw debris to buy time until the gun recharged.
- Comment on Day 767 of posting a Daily Screenshot from the games I've been playing 2 months ago:
Man, I’m just so glad that the dummies in this game never come to life to attack you. Sure, you’ve got those golems in the astral plane and Foundation DLC, but for some reason those guys just don’t have the same creep factor.
- Comment on Day 763 of posting a Daily Screenshot from the games I've been playing 2 months ago:
You should be able to just fast travel back to the maze entrance, and you’ll be given the choice to either skip the maze and go straight to Dimensional Research, or replay it. AWE has those two arcade machines, but IIRC it’s just boss replays and a mob survival challenge.
- Comment on Day 762 of posting a Daily Screenshot from the games I've been playing 2 months ago:
Haha, there’s a sidequest in the Foundation DLC where you have to pick up a TV as a flashlight, so you’re walking around in a bunch of pitch black rooms, except there’s a projected loop of Ahti dancing just moving across the walls the entire time.
- Comment on What are some cool/decent PC games that are not on Steam? 2 months ago:
Holy shit. As a fan of both Love Live and Ace Attorney I never realized how much I wanted something like this. Unfortunately I don’t have any recs to give, so all I can offer are my thanks and an upvote.
- Comment on Day 759 of posting a Daily Screenshot from the games I've been playing 2 months ago:
Oh man, Control. I have to agree with Jesse, the ashtray maze sequence was fucking awesome.
- Comment on Day 755 of posting a Daily Screenshot from the games I've been playing 2 months ago:
The thing that I find works about Sofia is how different Ezio acts around her. You can’t tell so much in Brotherhood that he’s been at this for 20 years beyond that one crack by the doctor at the beginning, since they reused his model from the end of AC2 (which is just Ezio from the beginning of AC2 but with a beard), but Revelations really makes the effort to hammer in that Ezio is old and tired of it all, except when around Sofia.
- Comment on Why put data centers in space? 2 months ago:
I believe Apartheid Pedo cited space being cold as a reason (ie don’t have to worry about cooling the servers), except as usual he’s a fuckwit with no idea what he’s talking about. Space is empty, which means there’s nothing to carry heat away, so the only way to lose heat is via radiation. And that takes forever.
- Comment on Tried to login to the arch wiki but was given a 3 minute crypto challenge. 3 months ago:
That exists already, actually: GridCoin
- Comment on Day 739 of posting a Daily Screenshot from the games I've been playing 3 months ago:
Oh, they absolutely made combat easier in this game. Aside from the easier hidden blade counter window, kill streaks let you instantly kill all the enemies that you can’t normally counter. It’s possible to get over a thousand kills in the flawless virtual training mode simply because the enemies have no opportunity to hit you between your counters and kill streaks. Revelations dials it back by making the janissaries impossible to instantly kill in combat, which ends your kill streaks and forces you to actually fight them.
- Comment on Day 736 of posting a Daily Screenshot from the games I've been playing 3 months ago:
I’ll freely admit that I’m a terrible pick to ask about the parkour, sorry. Aside from the obvious improvement between AC1 and AC2, I’m intellectually aware that the parkour has been changed multiple times (certainly at least once per engine change), but during actual gameplay the parkour has never really felt different enough for me to notice, and Mirage is no exception. Like, I guess I noticed the more flashy animations in Unity and Syndicate compared to before, and I’m aware that people have complained about it feeling floatier in those games, but that all just goes right over my head.