GTA missions are actually so dogshit. You could remove GTA’s story all together and id still buy it just for the sandbox.
Anon plays GTA V
Submitted 1 year ago by Early_To_Risa@sh.itjust.works to greentext@sh.itjust.works
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Comments
Fizz@lemmy.nz 1 year ago
Quacksalber@sh.itjust.works 1 year ago
GTA Online missions became better with time. New missions are way more convenient to play than older missions. The only downside is that Rockstar also heavily cut down on the stuff you can use during missions. Rockstar, during my playtime I assembled an army that can rival a small nation. I don’t want to fight most missions on foot, I want to obliterate my target with a tank!
Fizz@lemmy.nz 1 year ago
I am only talking about the single player story cause I have not played that much online. I played a lot of online before heists and it was grindy and the missions sucked but you could glitch money to avoid it.
dangblingus@lemmy.dbzer0.com 1 year ago
Hard disagree. What open world sandbox shooter that lets you be a criminal does it better?
sugar_in_your_tea@sh.itjust.works 1 year ago
Eh, I found them interesting, but by the time I got a handle on it, there weren’t any more to do. Heists should’ve been something you could do as often as you want.
Fizz@lemmy.nz 1 year ago
I never played the heists. I am mainly referring to the story missions.
joneskind@lemmy.world 1 year ago
- Steal $5M worth of stuff
- Get sentenced to life in hospital prison
dangblingus@lemmy.dbzer0.com 1 year ago
I had a debate about Skyrim and how if you break it down (or any Bethesda game for that matter) the game is just “walk from point a to point b, talk to npc, get quest, go to cave, kill all trolls in cave, come back to npc, get reward”. And then it dawned on me: gaming is just doing things and fulfilling progression requirements.
The trick is to make your experience dynamic enough that it never feels formulaic. The format of GTA hasn’t changed since 2001, but the games are still fun. Why? Because each mission takes you somewhere detailed and new and the structure of the missions is generally always different. Plus the games are hilarious. Skyrim is great, but once you do all of the quests and are just grinding, you start to see just how limited the scope of gameplay mechanics actually is.
bouh@lemmy.world 1 year ago
There are two or three things at the base : the story/narrative, the mechanic itself (gameplay loop), and the choices. What you describe is the gameplay loop. To make it interesting, it must renew itself, so be varied enough and have some depth.
In a single player game, the renewal relies on the encounter design. The depth is the mechanic for the gameplay loop (in skyrim that would be the various weapons and spells first). MP games have less problems for renewal because players invent new tactics and play differently. But game balance and dlc are still used to renew the gameplay anyway.
Drinvictus@discuss.tchncs.de 1 year ago
I’d play the game just for the dialogues alone
tigeruppercut@lemmy.zip 1 year ago
My unpopular opinion is that the GTA games aren’t fun because all of the mechanics are mediocre. Driving feels better in racing games, shooting is more satisfying in shooters, fighting is better in brawlers, etc.
It’s impressive that they cobbled a bunch of things together into a sandbox but it that’s not enough to overcome the blandness.
ImFresh3x@sh.itjust.works 1 year ago
The thing that makes gta and many sandbox games less enjoyable for me is that there is almost no unprompted interaction with the map. GTA makes you start a (side)mission or whatever for everything.
Zelda was the exact opposite and that’s why it was such an exceptional open world game. I wish rockstar would take note.
Pharmacokinetics@lemmy.world 1 year ago
Aim at enemy head
Click
Counter Strike, the most successful shooter.
PP_BOY_@lemmy.world 1 year ago
Yes, when you strip away everything that makes a piece of media good, you can present the media as not being good. Anon is truly an intellectual.
bjoern_tantau@swg-empire.de 1 year ago
insert successful video game name
III@lemmy.world 1 year ago
insert occurrence name
ConfusedPossum@kbin.social 1 year ago
Honestly it's not even true. Plenty of missions in GTA V don't require you to shoot anyone or at least it's only part of the mission
smeg@feddit.uk 1 year ago
OP has indeed described the concept of a game
ArmokGoB@lemmy.dbzer0.com 1 year ago
Click on their foreheads