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Submitted ⁨⁨1⁩ ⁨year⁩ ago⁩ by ⁨AftermathSiteUnofficial@mastodon.social [bot]⁩ to ⁨games@lemmy.world⁩

Double Jumps Rule, Actually
https://aftermath.site/double-jumps-rule-actually

@games
#AftermathSite #VideoGames

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Comments

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  • VindictiveJudge@lemmy.world ⁨1⁩ ⁨year⁩ ago

    I mean, isn’t this really just dependent on what kind of game you’re making?

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    • themusicman@lemmy.world ⁨1⁩ ⁨year⁩ ago

      Well, it wouldn’t make any sense in Candy Crush, but otherwise… I can’t think of a game with jumping that wouldn’t benefit from some kind of double jumping

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  • GrammatonCleric@lemmy.world ⁨1⁩ ⁨year⁩ ago

    Good article that is well-written, interesting and uncensored. 👏

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  • Wumbologist@lemmy.world ⁨1⁩ ⁨year⁩ ago

    My version of this is the dodge roll, I just think they look so dumb. Especially with characters wearing heavy armor or backpacks, or when you have to chain multiple rolls back to back. I just can’t help but think of that video of Solaire cosplayer rolling around people at comicon

    I much prefer the look of the sidestep from Bloodborne

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  • Wumbologist@lemmy.world ⁨1⁩ ⁨year⁩ ago

    aftermath.site/i-hate-double-jump

    Here’s the counter article, both are pretty fun reads

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    • Marsupial@quokk.au ⁨1⁩ ⁨year⁩ ago

      In real life, when something’s out of reach, you might say, “Oh, I wish I could fly, or were dating someone tall, or had purchased a bigger ladder”-- you don’t say, “I wish I could hop, and then hop again the same distance,” unless you are cursed with a modest imagination or low self-esteem. Want more for yourself than being able to jump twice. You deserve it.

      Flawless logic, I’m sold on team anti-double jump.

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  • Potatos_are_not_friends@lemmy.world ⁨1⁩ ⁨year⁩ ago

    Another convo on this topic

    rockpapershotgun.com/whats-better-double-jumping-…

    It’s a bit different since Rock Paper Shotgun is comparing it versus asking if it’s good or not. But still great talking points in the comments.

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