Wumbologist
@Wumbologist@lemmy.world
- Comment on 11 months ago:
My version of this is the dodge roll, I just think they look so dumb. Especially with characters wearing heavy armor or backpacks, or when you have to chain multiple rolls back to back. I just can’t help but think of that video of Solaire cosplayer rolling around people at comicon
I much prefer the look of the sidestep from Bloodborne
- Comment on 11 months ago:
aftermath.site/i-hate-double-jump
Here’s the counter article, both are pretty fun reads
- Comment on In a recent Capcom R&D presentation, Capcom has clarified it's stances on mods and PC gaming. 1 year ago:
Unfortunately they make Monster Hunter so I’m pretty locked in
- Comment on [deleted] 1 year ago:
I think so, just finish the base game first. And like the other commenter said the DLC leans towards horror, it’s a very different vibe from the base game.
- Comment on [deleted] 1 year ago:
Outer Wilds is spectacular and I’d recommend that game to just about anyone.
My only recommendation to anyone interested: spoilers can completely ruin this game so try to do it blind if you can.
And don’t confuse it with The Outer Worlds, totally different games.
- Comment on Lords of the Fallen reaches 1m sold in 10 days 1 year ago:
It really does look like they’re putting in the work and I’m excited to check it out. I’m just waiting to hear that the performance has been ironed out to pick it up.
- Comment on Lords of the Fallen Review Thread | (74/100) 1 year ago:
Thanks, this info is super useful. Story progression not carrying over isn’t a huge issue to me, so long as you’re allowed to keep playing with the host past where your own game world is. I never liked how dark souls required you to play levels multiple times in a row if you want to keep playing with friends.
These two bits are really nice to see too
When playing online, the host’s game world will reflect their progress in the storyline. As an accompanying player, you won’t advance your own story, but you’ll keep any items, levels, achievements, and currencies you earn during the online session. These will carry over when you return to your own game world.
As a joining player, you have only one life. If you lose it, your body will fall to the ground and you’ll switch to spectator mode. The host has two options for resurrecting you: they can either interact with your fallen body on the spot, risking exposure to enemies as it’s not a quick ritual, or they can do so via a nearby Vestige.
- Comment on Lords of the Fallen Review Thread | (74/100) 1 year ago:
Any idea what the co-op system is like? I don’t mind the invasions so much but I despise FromSoft’s multiplayer systems for co-oping with friends.
- Comment on The Weekly 'What are you playing?' Discussion - 09-10-2023 1 year ago:
I started helping a friend with his first playthrough of Elden Ring and I’ve been completely sucked back in. I’ve got a couple new characters going now
- Comment on Idris Elba: Actors in video games like Phantom Liberty is 'sign of the times' 1 year ago:
And before that, Liam Neeson was the player character’s father in FO3.
- Comment on Starfield Review - Buy, Wait, Never touch 1 year ago:
It’s not that I’m surprised. Personally, it’s that I felt the procedurally generated content in Skyrim and Fallout 4 was their weakest aspect. The quality, hand crafted content is why I enjoy their games.
I’ve been skeptical of this one since they announced the whole 1000 planets thing. I’m checking up on reviews and waiting for the general public to get their hands on it cause I just don’t really trust that they can make quality procedurally generated content.