Minute change: remove the XP unit from the EXP row. The other metrics don’t have a unit. 👍 And EXP and XP are a bit redundant together like that. 😊
[deleted]
Submitted 2 months ago by Praise@lemmy.world to games@lemmy.world
Comments
victorz@lemmy.world 2 months ago
Praise@lemmy.world 2 months ago
thanks for the feedback.its removed
victorz@lemmy.world 2 months ago
My pleasure buddy! Good luck!
Zoot@reddthat.com 2 months ago
Is this blood and power? Because it looks literally exactly like it. Not even before mentioning the 3rd one that’s been out for 21 years now…
Looks okay, but is premium currency obtainable with in game currency? If not, meh. You’ll lose a lot of people if you do it that way.
Praise@lemmy.world 2 months ago
havent heard of blood and power before. and for the ingame currency fir now its just through purchase but ill hold event from time to time where players can earn some of it and oremuim currency is actually used to buy a vip package (its actually a deep system but its a good deal)
Zoot@reddthat.com 2 months ago
Best of luck to ya. Though I would suggest making the premium currency purchasable through in game money. You’ll attract a much larger crowd :)
vrek@programming.dev 2 months ago
I would also recheck your colors. For example you have revenue and treasury both green great. But then show xp and stamina as yellow, unless I’m missing a mechanic those don’t seem linked by anything but color. Plus this is personal preference but I’d like a visual way to color something as like good or bad. If my treasury is high but my revenue is negative my treasury won’t be high for long. Depending on how you are programming this, you could do this with brightness or with size or similar to like paradox games where you have 1 color for every type of resource but has a sliding color from red(bad) to yellowish(neutral) to green(good).
If you take this advice and start changing colors, make sure the game is accessible to color blind people.
Praise@lemmy.world 2 months ago
Thanks for the honest feedback! You make a great point about the color consistency. I’m definitely going to rework the XP and stamina colors to avoid confusion.
Regarding the treasury, I actually refer to it as the ‘Cartel Vault,’ where you store money to upgrade your caretl . Since it’s purely representative of your wealth, I’m keeping that green. I really like your suggestion about the ‘good vs. bad’ sliding scale—it’s a great way to show how a high treasury can be undermined by negative revenue. I’ll look into implementing something similar to show that relationship, and I’ll be sure to keep accessibility and colorblind-friendliness in mind as I refine the UI
vrek@programming.dev 2 months ago
After I made the post I also noticed “crystals” and “members” are the same color 😉
For most people who aren’t color blind you could create a standard format and then put in a check box for color blind mode. If you want to go fancy, create catagories of resource types and then allow for changes in those colors. This not only would help out people who may not be able to see the difference but would make it much easier to allow for “themes” like a dark mode or light mode(just ui, not talking actual design of gameplay)
If it’s “cartel vault” for upgrades, why does it say treasury in your screenshot? Personally I like vault or cartel vault better so I would change the label that says treasury but it’s your game…