Comment on Early UI Peek
vrek@programming.dev 1 day agoAfter I made the post I also noticed “crystals” and “members” are the same color 😉
For most people who aren’t color blind you could create a standard format and then put in a check box for color blind mode. If you want to go fancy, create catagories of resource types and then allow for changes in those colors. This not only would help out people who may not be able to see the difference but would make it much easier to allow for “themes” like a dark mode or light mode(just ui, not talking actual design of gameplay)
If it’s “cartel vault” for upgrades, why does it say treasury in your screenshot? Personally I like vault or cartel vault better so I would change the label that says treasury but it’s your game…
Praise@lemmy.world 1 day ago
I’ve decided to swap out our temporary premium currency, i’ve moved from ‘Crystals’ to ‘Sovereigns’ I think it fits the vibe much better. I’ve also renamed the ‘Treasury’ to ‘Vault’ to keep everything thematic. Most importantly, I’m hard at work on a colorblind mode to make sure everyone can enjoy the game comfortably thanks for your feedback
vrek@programming.dev 1 day ago
Great, I saw a talk at a convention on how to make games accessible, would you be interested if I looked it up and sent a link? Tons of info on how to pick colors, how to use sounds, what are positive things you can do for people with disabilities etc…
My favorite talker about general ui/ux design is Billy Hollis but the accessibility one was by a different person(best talker in general is Dylan Beattle).
Praise@lemmy.world 1 day ago
i’ll appreciate it if you send the link for me to view
vrek@programming.dev 1 day ago
Here is one youtu.be/nLxSzZF8VVo?is=vPNnpgtYWpxr-F_l
And here’s another youtu.be/frSIkrzWCNo?is=FaKSED15OWuw2pI7
These are non-technical just going over concepts.
Another good idea to keep in mind(I didn’t see this in your screenshot) if you have a button on an edge or corner have it go all the way to the corner or edge. Yeah it might look good with a border and you want the border a seperate asset but people who don’t have the best hands (many people on computers all day) can then slam mouse to edge and be good. Giving a 20 pixel border which is non-clickable just makes this harder.