Praise
@Praise@lemmy.world
- Comment on Early UI Peek 16 hours ago:
😅 i’ll keep that in mind
- Comment on Early UI Peek 1 day ago:
thanks i designed the premuim currency to be used as an alternative to buy a vip package that a player can trade on the market for in game cash so f2p players also have a chance of getting a vip package
- Comment on Early UI Peek 1 day ago:
i’ll do well to check him out too
- Comment on Early UI Peek 1 day ago:
havent heard of blood and power before. and for the ingame currency fir now its just through purchase but ill hold event from time to time where players can earn some of it and oremuim currency is actually used to buy a vip package (its actually a deep system but its a good deal)
- Comment on Early UI Peek 1 day ago:
thanks
- Comment on Early UI Peek 1 day ago:
i’ll appreciate it if you send the link for me to view
- Comment on Early UI Peek 1 day ago:
I’ve decided to swap out our temporary premium currency, i’ve moved from ‘Crystals’ to ‘Sovereigns’ I think it fits the vibe much better. I’ve also renamed the ‘Treasury’ to ‘Vault’ to keep everything thematic. Most importantly, I’m hard at work on a colorblind mode to make sure everyone can enjoy the game comfortably thanks for your feedback
- Comment on Early UI Peek 1 day ago:
Thanks for the honest feedback! You make a great point about the color consistency. I’m definitely going to rework the XP and stamina colors to avoid confusion.
Regarding the treasury, I actually refer to it as the ‘Cartel Vault,’ where you store money to upgrade your caretl . Since it’s purely representative of your wealth, I’m keeping that green. I really like your suggestion about the ‘good vs. bad’ sliding scale—it’s a great way to show how a high treasury can be undermined by negative revenue. I’ll look into implementing something similar to show that relationship, and I’ll be sure to keep accessibility and colorblind-friendliness in mind as I refine the UI
- Comment on Early UI Peek 1 day ago:
thanks for the feedback.its removed
- Submitted 2 days ago to games@lemmy.world | 21 comments