Open Menu
AllLocalCommunitiesAbout
lotide
AllLocalCommunitiesAbout
Login

The developers of PEAK, explaining how they decided on pricing for their game.

⁨1029⁩ ⁨likes⁩

Submitted ⁨⁨1⁩ ⁨month⁩ ago⁩ by ⁨The_Picard_Maneuver@piefed.world⁩ to ⁨games@lemmy.world⁩

https://media.piefed.world/posts/Qn/jr/QnjriCjNzFRb7ii.jpg

source

Comments

Sort:hotnewtop
  • altkey@lemmy.dbzer0.com ⁨1⁩ ⁨month⁩ ago

    1.99 prices > 2.00 prices

    Maybe I adapted to that with time, like .99 always felt like a scam pricing strategy, but for me everything involving number nine is worse than, say 1.20. Double nines are the worst. Flat prices with zeroes make me more confident and interested somehow.

    source
  • termaxima@slrpnk.net ⁨1⁩ ⁨month⁩ ago

    That seems very subjective. Personally I always round prices correctly (yes I’m pedantic), and every 2.5€ block counts. So 7.99 ≈ 7.50 to me.

    source
  • ToTheGraveMyLove@sh.itjust.works ⁨1⁩ ⁨month⁩ ago

    Remind me to never play any games by these assholes. Wtf kind of psychological mind-game bullshit is this.

    source
    • Wirlocke@lemmy.blahaj.zone ⁨1⁩ ⁨month⁩ ago

      Then I’d have to also tell you to never play a game or buy a product ending in 99 cents. Getting into the mind of the consumer is business 101 and is literally the difference between a game/product having any success or not.

      And this has been proven, JCPenney tried to get rid of 99 cent pricing and led to losing 30% profits and bankruptcy. The people who want fair and square pricing won’t be there to actually buy it.

      source
      • ToTheGraveMyLove@sh.itjust.works ⁨1⁩ ⁨month⁩ ago

        This isn’t getting into the mind if the consumer, this is manipulating the consumer.

        source
        • -> View More Comments
    • tigeruppercut@lemmy.zip ⁨1⁩ ⁨month⁩ ago

      Just seems to be a basic commentary on how people think about prices in general. The x.99 thing seems stupid but there’s plenty of data showing that it has an effect.

      source
      • ToTheGraveMyLove@sh.itjust.works ⁨1⁩ ⁨month⁩ ago

        Its more the “how do we find the optimal price to psychologically manipulate the consumer” aspect that’s bothersome, instead of just setting it at a price that you think is fair. The 99 cent thing has been in effect long enough that my brain just automatically rounds it up.

        source
    • Liketearsinrain@lemmy.ml ⁨1⁩ ⁨month⁩ ago

      en.wikipedia.org/wiki/Psychological_pricing this kind. It’s not unusual, although I never liked it either

      source
    • SharkAttak@kbin.melroy.org ⁨1⁩ ⁨month⁩ ago

      Oh get out. Would you prefer "hey this game costs $60 cause it's an AAA, and anyway now 70 will become the standard cause we know that some sucker will still buy em"?
      At least PEAK it's a fun little game with a decent price.

      source
      • ToTheGraveMyLove@sh.itjust.works ⁨1⁩ ⁨month⁩ ago

        No, I don’t buy AAA games.

        source
    • Camille_Jamal@sh.itjust.works ⁨1⁩ ⁨month⁩ ago

      Where I live, peak is $12ish after usd to cad and taxes but every cent has been worth it and every second, I’ve been having a blast

      source
  • Endymion_Mallorn@kbin.melroy.org ⁨1⁩ ⁨month⁩ ago

    How about a different pattern;

    • Figure out what your breakeven is - in other words, how much money you need to make to recoup salaries, licenses, and generally keep the lights on.

    • Put out a free demo (and I mean free - no DRM either). See how many people download it within a month or so.

    • Project the production budget for the next game.

    • Price based on a 2% retention rate of the demo downloads to accommodate breakeven + next game + 5% profit for op-cap.

    Rinse and repeat as necessary.

    source
  • ceenote@lemmy.world ⁨1⁩ ⁨month⁩ ago

    And they say you can’t make money with a psych degree…

    source
  • piyuv@lemmy.world ⁨1⁩ ⁨month⁩ ago

    I usually look at it from cost per hour perspective. Tears of the Kingdom was 70 but I played it for ~140 hours, so 0.5 per hour. I’m ok with 1 per hour too but anything higher I start to ask myself “is the developer / publisher worth my support?”. Not all games can be judged by this metric though (eg outer wilds, unpacking)

    So far, nothing beats the value of factorio. Mindustry (being so cheap) is a close second.

    source
  • AceFuzzLord@lemmy.zip ⁨1⁩ ⁨month⁩ ago

    Free games are getting dumpstered on in the comments and all I gotta say is there are some amazing free games, not including FOSS because I’m sure the majority of people here already know about SuperTuxKart, Mindustry, Unciv, etcetera.

    • Amorous ( that one furry dating VN that should definitely be age restricted/gated until at least 16 years old )

    • Sonic Galactic ( a pretty cool looking WIP 2D Sonic fan game )

    • Ardor ( a free Steam roguelite ( roguelike? ) game )

    • Plants vs Zombies 2 Reflourished mod ( a harder version of PvZ2 with various balance changes and new content with probably a majority of the bloat premium plants removed )

    • Portal Revolution ( technically cheating since it’s a mod for Portal 2, but at 11.58GB it’s more than just a basic mod considering it’s almost at big as the base game ( 11.91GB ))

    source