I’ve found the same thing with survival games camera controls. The originals were made with odd camera angles in mind for scenic purposes for better or worse. Tank controls mean that your direction doesn’t change when the camera suddenly shifts.
Fatal Frame had a median scheme that was tricky to work out but useful. You move relative to the camera. If the camera changed, but you didn’t change your thumbstick direction past a few degrees, your character would keep moving in a straight line.
Arcane2077@sh.itjust.works 17 hours ago
TLDNR: Combat feels a lot better, the rest of the game (namely the platforming) breaks because of the grid system of the originals
joyjoy@lemmy.zip 13 hours ago
Too long; do not recesitate?