I don’t like this decision, since I know the lack of support for different platforms than Windowy as someone playing on Linux. Valve invests into proton and thus game support on Steam Deck and ChromeOS, so I’d have thought they’d make sure CS runs on all platforms.
Valve Says Counter-Strike 2 for macOS Not Happening Because There Aren't Enough Players on Mac to Justify It
Submitted 1 year ago by realcaseyrollins to gaming@beehaw.org
https://www.macrumors.com/2023/10/10/valve-confirms-counter-strike-2-no-macos/
Comments
Chewy7324@discuss.tchncs.de 1 year ago
shiveyarbles@beehaw.org 1 year ago
Mac users are a… special breed
dark_stang@beehaw.org 1 year ago
Apple doesn’t ship consumer systems with dedicated GPUs in them and they’re on their own custom silicon now. Developing cross platform games for them must be a major PITA.
mana@lemmynsfw.com 1 year ago
I’m all for games being as cross-platform as possible, but considering how Apple doesn’t offer apps such as iMessage, Facetime, etc. on other platforms, I’m less sympathetic to them for this.
Apple users chose a famously closed ecosystem, so they shouldn’t be surprised when some things aren’t available to them.
Safeguard@beehaw.org 1 year ago
They’ve made Linux gaming a thing. And there where no players there either. So I do not believe that is their actual reason.
The actual reason is that Valve does not want to be beholden, locked to a corporate entity like Apple or Microsoft. They would be very dependent on the whims of those companies.
Linux gives them a platform where they know and can influence it’s future.
Psythik@lemm.ee 1 year ago
Good. I hope more developers follow suit cause maybe it might finally convince Apple to start selling PCs with proper GPUs in them again. It won’t happen, but I can dream.
Perfide@reddthat.com 1 year ago
This is pretty fucking shitty. This would be fine if they didn’t supplant CSGO entirely with CS2, but they did.
realcaseyrollins 1 year ago
Yeah they shouldn't have touched CS:GO on MacOS
ShaunaTheDead@kbin.social 1 year ago
I have a feeling this response is directly related to how Linux users for yeeeeeeears have been told "we won't support Linux because there just aren't enough users to justify it". Now that there are official more Linux users than Mac users it makes sense to support Windows and then Linux if you can only afford to support the 2 biggest operating systems, but yeah, I really think this is more about Valve pulling a switcheroo on the usual "not enough users to support Linux" line we always hear.
elouboub@kbin.social 1 year ago
I mean... if Apple makes it a shit platform to support, this isn't a surprise. Valve can control the entire environment on Linux. If something goes wrong, they can look at the code of the kernel. On Mac, they have to ask Apple for support. For <1% of the player-base, that's way too much of a hassle.
outadoc@beehaw.org 1 year ago
It’s telling that Apple is trying to develop Proton-like tools for macOS, but even Valve, who are very actively developing them for Linux and have invested in porting software to macOS for years, are sort of giving up. Apple is so, so bad at working with game devs, it’s amazing. I’m guessing they did their own thing internally and just published it instead of actually working with Valve and listening to the industry, as always.
saigot@lemmy.ca 1 year ago
Apppe has been working on a proton like compatibility layer for Mac, hopefully this will.enable cs2 soon.
PrinzKasper@kbin.social 1 year ago
They could also try supporting Vulkan lol
savvywolf@pawb.social 1 year ago
In terms of numbers (according to the Steamwide statistics, which may be different than CS:GO), MacOS isn’t that far behind Linux in terms of usage. I get that Valve is pushing Linux and all, but this a bit scummy (saying this as a Linux user)…
Unless there is more Politics involved. My understanding (and I may be wrong) is that developing software for Apple is basically a quagmire of regulations, proprietary lockout and big pits you need to pour money into.
Also, strictly reading help.steampowered.com/en/…/73EF-08A3-0935-6369 they didn’t say that they were discontinuing it BECAUSE of lack of playerbase, but that they didn’t expect it to have much impact due to the small playerbase. Low player count is probably one reason, but I suspect there might be more factors in play.
FREEZX@kbin.social 1 year ago
For games, a big one is that none of the common APIs are supported, apple just supports Metal and nothing else. There are compatibility layers, but it's a hurdle.
realcaseyrollins 1 year ago
They say at the end of the article that poor API support is likely influencing their decision as well.
zhenbo_endle@lemmy.ca 1 year ago
Valve has been using MoltenVK to run Dota2 on Mac1. I’m a bit worried that if Valve would cut the funding on MoltenVK2. Furthermore, CS:GO had been an example of a cross-platform example for multiple-player game. Valve’s games may still support Linux/SteamOS, but what if other developers only release their games as win-only in future?
MoogleMaestro@kbin.social 1 year ago
I agree. It's a mistake for Valve to reduce platform support as it becomes a justification for dropping other platforms for other developers as well.
I know that MacOS is a bit of a pain to support right now with how steam and third party applications are treated, but it would be a bigger issue for Apple to drop support if Valve maintained a strong presence on the platform via steam. With the way things are now, Apple might rip the bandaid off and just drop third party stores on their computers.