This is something I’ve wanted to see explored a lot for years. Excited to see a big studio trying it.
The Witcher 3 director's new RPG The Blood of Dawnwalker is different to that classic CD Projekt Red game in one big way: it doesn't have a main quest [Eurogamer]
Submitted 10 hours ago by theangriestbird@beehaw.org to gaming@beehaw.org
Comments
Paradachshund@lemmy.today 10 hours ago
bjoern_tantau@swg-empire.de 8 hours ago
Is that not basically every MMORPG?
Paradachshund@lemmy.today 4 hours ago
MMOs have main quests usually
MagisterSieran@discuss.tchncs.de 8 hours ago
FFXIV and GW2 both have main quests, I don’t know about others.
SatansMaggotyCumFart@piefed.world 9 hours ago
That's basically Legend of Zelda Breath of the Wild though.
theangriestbird@beehaw.org 8 hours ago
Sure, “it doesn’t have a main quest” is a splashy way of saying “we’re doing a BOTW-style game structure”. But I’m totally down for a dark and gritty BOTW, that sounds like a fresh take to me.
SatansMaggotyCumFart@piefed.world 8 hours ago
As long as they have a dark and gritty twunk leading it.
SomeRandomNoob@discuss.tchncs.de 5 hours ago
So a “side quest” only game with a final “Boss”? Hmmm … sounds interesting. But I’m not sure if I could warum up to this Fame Concept
psx_crab@lemmy.zip 3 hours ago
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What he describe really sounds like BOTW but with TTRPG writing, you have a goal, you can do quest, and all these quest affect your path to the goal, and you can probably just walk straight to that goal if know where it is and you’re speedrunner enough.
Okay he did mention FO1 and 2, which is basically that.