At this point, if BG&E2 ever comes out, it’s gonna be like a repeat of Duke Nukem Forever.
Beyond Good & Evil 2's troubled development due to "passionate managers" not getting along, says creator Michel Ancel
Submitted 3 months ago by inclementimmigrant@lemmy.world to games@lemmy.world
Comments
Kolanaki@yiffit.net 3 months ago
ms_lane@lemmy.world 3 months ago
Does that mean that sometime 11 years later, an earlier prototype will leak in a mostly complete state and the community will finish it up?
Becuase [Duke Nukem Forever 2001] (www.moddb.com/mods/dnf2001-restoration-project) is better than ever.
chicken@lemmy.dbzer0.com 3 months ago
There reaches a point with vaporware projects where it’s like, actually release something or I don’t care anymore, it doesn’t deserve to keep getting press
Katana314@lemmy.world 3 months ago
Managerial bloat seems to be an issue at a lot of large companies. Only so many people are actually needed to do the thing.
Sylvartas@lemmy.world 3 months ago
Conversely, lack of proper management is also an issue on a lot of videogames projects. Probably has never happened at Ubisoft but I’ve seen it firsthand in small studios
KingThrillgore@lemmy.ml 3 months ago
Clear and strict management would get this game out the door. Instead, it was Michel’s pet project and the company protected him from their and his worst impulses, AND sexual harassment claims.
Beyond Good and Evil was a masterpiece, and a sequel will never be.
RightHandOfIkaros@lemmy.world 3 months ago
I thought they said it was cancelled?
SplashJackson@lemmy.ca 3 months ago
Is that the one where you’re a god and you have a giant monkey pet and you can teach it to take care of villagers and slap the monkey if it gets out of line
inclementimmigrant@lemmy.world 3 months ago
You’re thinking of Black and White.
SplashJackson@lemmy.ca 3 months ago
No I only think in Technicolor
catloaf@lemm.ee 3 months ago
The article seems to say that “passionate” is code for “toxic”.
grrgyle@slrpnk.net 3 months ago
Yeah it means things got pretty heated