I would make a review thread but it seems like reviewers just started playing, so there aren’t many yet.
I just love everything about this whole thing.
I love the game itself, what an incredible feat.
I love how almost naively passionate and nerdy the folks at Larian are.
I love how aside from a few AAA game developers trying to tell everyone that this masterpiece shouldn’t set the new standard for RPGs (LOL) Everyone else just seems so happy these maniacs have actually pulled it off.
I love the freedom this game offers. So many permutations, over 170 hrs of cinematics, most of which the average player will never see. All so that the world can feel almost as limitless as the tabletop D&D. There were no shortcuts to this goal. I’m sure the tech is great, but fundamentally, this wasn’t about clever technology, which can only do so much. It was about the herculean effort of 400+ people making content for over 6 years in some of the most indulgent over-engineering I’ve ever seen in a AAA title.
They could have rolled out the EA Act I a few years ago and it still would have been better than most RPGs out there. Instead, we get an Act I with 33% more content and 2 entirely new acts.
Got two kids under 4 and a demanding job so no idea when I’ll get to play even. But I’m just so happy something like this has happened in this shitty, cynical industry.
Ertebolle@kbin.social 1 year ago
Hardly any mention of this from Apple or their associated media, despite the fact that an AAA game launching a Mac port on day 1 is virtually unheard-of in 2023.
Jarmer@slrpnk.net 1 year ago
outside of Apple arcade, I don’t think Apple cares one iota about gaming. As evidenced by your observation. It’s a huge market to miss, but they don’t really seem to care. All they keep doing is adding old mobile remakes of games everyone has played before to their Arcade subscription nobody would ever pay for if it wasn’t bundled into Apple one…
Zaveno@lemmy.world 1 year ago
They made a big deal about the latest Resident Evil and Death Stranding both coming to Mac at WWDC last year and this year
SageWaterDragon@lemmy.world 1 year ago
They’ve been investing way more in gaming lately, but I imagine their long-term plan involves setting up Apple Arcade as a premium brand for high-end titles in a way that might be undermined by promoting their “competition” now. Like if Apple promoted a lot of shows that were available on iTunes shortly before launching Apple TV+. No idea, though, I’m just wildly speculating.
mojo@lemm.ee 1 year ago
Announce to what gaming audience?
cel922@lemm.ee 1 year ago
Except it’s not available on Mac on day one. Latina hasn’t even announced when it will be aside from “at a later date.”
MKBandit@lemmy.world 1 year ago
Because it only launches today on PC to not compete with starfield. Other platforms are the original release date
fartsparkles@sh.itjust.works 1 year ago
Unless it’s shipped to the App Store and not just Steam, they wouldn’t market it anyway. I don’t believe they publicise third-party marketplaces / appstores (which Steam arguable is).
ObamaBinLaden@lemmy.world 1 year ago
What it runs on mac? What the fuck I’m never going to work again.
Ertebolle@kbin.social 1 year ago
Yep - M1 optimized too, so it actually runs well on Mac.