zachary3752
@zachary3752@lemm.ee
- Comment on Alan Wake 2 - The Anniversary Update explained 1 month ago:
This game was published and likely almost fully funded by Epic.
I can definitely understand not liking them and not wanting to give them your money, but in this case I think the game wouldn’t exist without their involvement. So it may never see a Steam release, or it will be very delayed.
- Comment on Slay the Spire devs followed through on abandoning Unity 8 months ago:
STS was Java running on libgdx.
STS2 will be C# on Godot.
Based on this: caseyyano.com/on-evaluating-godot-b35ea86e8cf4
- Comment on Prison Architect 2 - Official Announcement Trailer 11 months ago:
You can still play the game offline and single player just fine.
- Comment on Final Fantasy 16 on PC shows signs of life, with producer Yoshi-P saying it will run best on an SSD 1 year ago:
SSDs have gotten so cheap and fast recently.
Most games now assume you have one. Games are generally built around having minimal or even no loading screens. So fast storage is a must.
- Comment on Just beat Lies of P and I love it! 1 year ago:
It’s on Gamepass. Just get that for $10 and beat it. Might be able to find a free trial somewhere too.
- Comment on Palworld | TGS 2023 Trailer | Pocketpair | Multiplayer | Character Customization 1 year ago:
I played a bit of Craftopia awhile back from the same developers. It was weird, disjointed, buggy and strange.
I expect this will be more of the same. But I hope I’m wrong. It would be wild for this game to be decent to good.
- Comment on Final Fantasy XVI producer announces PC version is in development, along with 2 paid DLCs 1 year ago:
Definitely agree with this. Locked 30fps mode with motion blur set to 2/5 was the ideal way to play this game. Performance mode was far too unstable and blurry especially on a larger TV.
- Comment on [deleted] 1 year ago:
I know what this post is referencing, but I don’t think that was really the message that they were trying to convey.
Baldurs Gate 3 is an incredibly good game, but it will be difficult for most average studios to emulate their success.
They had a very long developmental cycle of 6+ years, very successful early access, and a team of 400+ experienced developers who know this genre better than anyone.
I would absolutely love to see another studio attempt something this ambitious, but it’s going to be really hard to top this game for the foreseeable future.
- Comment on Searching for a grindy game for on the Steam deck 1 year ago:
The game does have an easy mode if you want it to be more brain dead. But it definitely does still require some thought for sure.
- Comment on Baldur's Gate 3 - Hotfix #2 Now Live 1 year ago:
Yes! This happens to me constantly. My only major gripe so far.
- Comment on Stronghold: Definitive Edition - Game Overview & Demo Release! 1 year ago:
I tried out the demo, surprised to see it’s being ported to Unity.
Demo feels very early and has some problems (like not being able to quit properly) but it’s a promising start otherwise.
- Comment on It's Party Time: Baldur's Gate 3 is Out Now 1 year ago:
As far as I’m aware, there is not.
- Comment on It's Party Time: Baldur's Gate 3 is Out Now 1 year ago:
It’s very much balanced around having a party of 4 characters. But the game itself is incredibly open ended. You could probably make fewer characters work but the game would be harder.
- Comment on It's Party Time: Baldur's Gate 3 is Out Now 1 year ago:
I think the writing is overall better than it was in Divinity Original Sin 2. The world is darker and more sinister. There is also a deeper emphasis on what your character is thinking, with a narrator describing things more regularly to you.
That being said this is unmistakably a Larian game. I’d suggest watching some gameplay online to see if it’s for you.
- Comment on [ExileCon 2023] Path of Exile 2 Trailer 3 1 year ago:
Hey, so 1 year ago they actually released a solution to this exact issue.
In Siege of the Atlas they added an Atlas passive tree which allows you to block content in the endgame, to make it a more focused experience with the systems you want to work with.
For every system you block, it increases the chance of the other systems showing up instead. Additionally, some of the legacy content in the game has been reworked to feel more consistent with modern quality standards.
We’re not at Path of Exile 2 levels of refinement, but Path of Exile 1 is in a great state at the moment.