Now there’s one or two hundred millions and 3-8 years of a lot of people’s lives down the drain
Concord may have sold as few as 25,000 copies, it’s claimed [VGC]
Submitted 2 months ago by theangriestbird@beehaw.org to gaming@beehaw.org
https://www.videogameschronicle.com/news/concord-may-have-sold-as-few-as-25000-copies-its-claimed/
Comments
ShinkanTrain@lemmy.ml 2 months ago
phuntis@lemm.ee 2 months ago
it was 8
Kissaki@beehaw.org 2 months ago
Do you think they see it the same way? “life down the drain”?
They still worked, got experience, got paid, worked on something, maybe even well and satisfactory even if overall direction and combination isn’t.
I don’t think calling it “life down the drain” is fair or good. As if that were all that mattered in their lives.
Mikina@programming.dev 2 months ago
As someone who works in gamedev, I’m sure that some of the people there are passionate about it and it is gutwrenching to see your work fail so hard. I’m sad for every project that launches after years of work and fails to get any attention or sales, and I’m definitely sure there’s someone losing sleep due to that.
I never worked in super-large projects, but I did work for a AAA studio and even there, you got people invested into the project.
From how I’ve seen it, you wouldn’t work in gamedev unless you are passionate about it, because you can get drastically better pay for the same job in other, more business focused, industries. So, if all you cared about is money, you have better options.
Midnitte@beehaw.org 2 months ago
Glad I haven’t heard anything about this game, lmao
thingsiplay@beehaw.org 2 months ago
I am one of the few people who was actually excited about the game since its gameplay trailer. I’m glad the game does not work on Linux and therefore didn’t wasted my 40 Euros. So even if I want give them my money, promote the game for free and play it, I can’t.
Coelacanth@feddit.nu 2 months ago
That few? Don’t you mean “as many as”?
Glide@lemmy.ca 2 months ago
Maybe if the game was anymore more than an uninspired mess, it would have sold some copies.
queermunist@lemmy.ml 2 months ago
I heard Concord was originally designed to have an entirely different art style, but some top-down decision came to make it yet another hyper-realistic shooter. That’s why the character designs are so weird, they’d be more at home in their original retrofuture/art deco stylized world.
DdCno1@beehaw.org 2 months ago
Got an article on this?
queermunist@lemmy.ml 2 months ago
I just heard it on a podcast, but it seems some of the concept art is way different from the final designs.